So on your own PC the mission loads OK but not on the dedicated server?
19:55:48 DATA: Loading ALiVE config from database.
19:55:48 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!"
I don't see @aliveserver in your mod line - are you using persistence / War Room? If not you can remove the ALiVE data module from your mission.
mod=@CBA_A3;@task_force_radio;@ALiVE;@ace;@Australia;@EM;@EWK_CIGS;@fhq_accessories;@Leight;@mas;@mcc_sandbox;@mrt_accfncs;@murshun_cigs;@murshun_easywayout;@muzzle;@NIArms1;@NIArms2;@NIArms3;@NIArms4;@NIArmsCore;@NIArms5;@NIArms6;@NIArms7;@NIArms8;@NIArms10;@NIArms11;@NIArms12;@NIArms13;@NIArms14;@PLA_Forces;@R3F_Armes;@RHSAFRF;@RHSUSAF;@cup_terrains;
What I would do is create a simple test mission with just @CBA, @ALiVE and @Australia mods (and it's requirements if any). Upload that to the server, adjust your server mod line to just run those three mods. My guess is that there is a mod conflict somewhere with that many running at once. Also if possible try to adjust the load order to be:
CBA_A3
ALiVE
ACE
- total modification mods
- gameplay/AI mods
- content mods (units, maps, guns, etc)
Also double-check that you have the faction names you are using spelled correctly in the ALiVE modules.. this is a common mistake.