Hi, my group had our first experience using the Alive mod yesterday, beta-testing a mission I made and overall we had a great time! So first off thank you for your work =)
Some questions were raised during the session so I thought I try and get some answers.
First off, the AI units were kinda passive. At first the all stormed off towards the nearest objective and captured it but after that they were mostly standing about 1 km behind it (on our side) and not really moving at all, with a few exceptions. This was on the map "Bozcaada" and using ASR_AI so either of these could be the issue i guess. The commander was set to "invade".
Next is a question about the enemy reinforcements. I gave the opposing commander a maximum of 3 tank-groups (which I reduced in size to 1 vehicle) and they all became t34's (CUP Takistan Army). Odds that this will happen aren't that low since there are only 3 different groups in the category but after they get destroyed do the logistics module always spawn the same group or can it pick another one? Because we only saw t34's the whole game.
I added C2ISTAR and pretty much have everything disabled except for the task generation for the player side. The first task we got told us to rescue some people at a specific location but when we got there we found nothing, we searched in about a 500m radius but maybe the marker are even more inaccurate? Nothing should have happened to them as the task was set within the blacklist radius for the enemy commander. After about 30 minutes the task failed (we ignored it) and we got a new one that told us to kill armored units, but again there were no units close to the marker.
Lastly I have a small question about the module that let's players use the logistics system and request units, gear, vehicles and so on. By default every item is available, but if I only want a selected few items available (or even a crate with custom content) how would I accomplish this, I guess I use the whitelist box somehow and everything that is in there will automatically be blacklisted?
Thank you for reading and sorry for the bazillion questions and wall of text, we see great potential in this mod and would like to be able to use it to it's fullest.