Hi there ALiVE community!
I tried to do some searching beforehand but finding decent keyword combos is easier said than done :)
Has ALiVE team given some thought for restricting the Arma 3 curator (Zeus) from spawning virtualized units?
Personally I'd see it only as good addition since with Zeus having the ability to move around freely, the player playing as Zeus is constantly spawning units on the map and then again de-spawning those units when leaving the set spawn radius and this can't be too good for the (multiplayer) server performance.
Of course it is possible to create camera and editing area restrictions but that takes some tedious work at least for large scale scenarios.
Also another difficult issue comes when designing scenarios where all the players are on the same faction/side and you'd want to restrict Zeus from being the all-seeing eye for everyone.. but you really can't.
Ok, it is possible to make Zeus faction sided but this still doesn't restrict Zeus from spawning virtualized units (after which Zeus can just track every enemy troop movement in everywhere on the map).
IMHO adding an option where the mission makers could select how ALiVE virtual AI system reacts to curator players would solve the aforementioned problems and maybe some other too at the same time.
But is anything suggested here achievable with somewhat ease??