So obviously I've made about eleventy billion (that's a number!) missions with ALiVE, but I still find myself reading the wiki every few months and getting fresh ideas after reading it.
I had some specific questions re: Insurgency/Assymetric campaigns that I wanted to get clarified.
From the wiki:
Sabotage - insurgents will collect explosives from a Weapons Depot and set out to destroy or damage civilian infrastructure targets such as factories and power stations in order to destabilise the security situation. They will attempt to place 3 to 5 explosive charges near the building before moving to safe distance and detonating. If they are successful, this will have a high impact on the hostility level.
And this:
Hearts & Minds: Security forces must maintain a patrol presence in towns to reduce hostility levels and ensure critical civilian infrastructure such as power stations, factories and fuel depots are guarded. Damage to civilians and their property must be avoided at all costs to prevent hostility increasing and the situation spiraling out of control, even when those same civilians may be harbouring insurgents! Security Forces can improve the situation by clearing the area of hostile forces, disarming IEDs or by finding and destroying IED factories, roadblocks, weapon depots and recruitment HQs.
Clarification question:
In many of my missions, I only use a Civ Obj Module for the Insurgent AI Commander, as it helps to keep (in my view) unrealistic attacks on well armed military FOBs at a minimum and keeps the focus on the insurgents staying in less heavily guarded civilian areas.
That being said...are factories, power stations, and fuel depots ignored if I do not sync the Insurgent AI Commander to a Mil Obj Module as well? I'd hate to be missing out on this feature if that's the case.
Second Clarification question:
If the goal is to prevent Civilian damage to buildings....can the player "eliminate" the insurgent installations within a building by any other means than blowing it up?
Can we move the ammo boxes, water coolers, etc. out of the building, set some charges, and destroy the assets outside of the building? If so...will ALiVE recognize that that particular insurgent location no longer exists?
Next...also from the wiki:
Ambushes - Insurgents will attempt to ambush military patrols and convoys in the open, using a combination of IEDs or hit and run attacks.
Assaults - Raids on military outposts and patrol bases are one way insurgents can acquire new weapons and equipment.
First off...Ambushes...these are freaking awesome! I was zeusing around and testing a mission I'm building on Isla Duala and I saw this first hand. A UN convoy got ambushed by some Islamic African terrorists who had planted IEDs in the road then set up fighters on either side of the road hidden behind trees and under a bridge. When the convoy arrived..BOOM!! A TON of explosives went off, destroyed the trucks, and the insurgents swooped out of hiding and took care of the rest.
VERY VERY cool!!
Re: Assaults.... Going back to my earlier question about using a Mil OBJ module with an Asymmetric AI commander....does this mean that if I sync that AI OPCOM to the Objective module...and the insurgents attack a friendly military installation..that the Asymmetric commander automatically generates a weapons cache after an assault simulating an influx of stolen arms? How does this work?
And..if I don't sync a MIL Obj module to the Assymetric Commander..is this another feature that I'm potentially missing out on?
Even after almost 2 years of using ALiVE....I'm still finding myself asking questions.