ORBAT Vehicle Paint not applying

  1. 7 years ago
    Edited 7 years ago by McNools

    I'm trying to make a custom faction using the ORBAT tool, everything is working smoothly except for selecting the paintjobs for vehicles. I'm using RHS vehicles as a base (they have a lot of nice paintjobs to choose from as well). In the ORBAT-tool I can select the paintjobs and even when looking at the faction in the ORBAT tool after I've turned it into a .pbo the painjobs appear correctly. However, when placing the units in the editor (and playing the mission) the paintjobs are the default ones.

    I even have this in the config:
    // custom attributes (do not delete)
    ALiVE_orbatCreator_owned = 1;
    ALiVE_orbatCreator_texture = "olive";

    but still only default paintjobs. Anyone got a cure for this?

  2. @AUTigerGrad informed me that there are issues with this feature for RHS vehicles. I'm guessing they apply their textures after spawn (idk why..) which then overwrites the texture that the orbat creator applies.

  3. Ah, that's a shame :( thanks for the reply though!

  4. Yup, that's correct. RHS based vehicles will overwrite your changes upon spawning. Which is a shame. CUP vehicles work great though.

 

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