Custom Objectives Making more unit groups than you tell it to.

  1. 7 years ago

    I noticed that when using custom objectives that if you tell the module that you want one infantry group, it will spawn one group inside the custom marker zone, but it will also spawn a group outside of that zone. So instead of only getting one group of units I end up with two. I couldn't find the place to report this, so I thought I may as well put it here.

  2. I've seen this myself as well, please make a ticket at https://github.com/ALiVEOS/ALiVE.OS/issues . :)

  3. Ticket opened ... were you using any mods when this happened? (other than CBA and ALiVE of course) Does it only do this for infantry groups?

    https://github.com/ALiVEOS/ALiVE.OS/issues/342

  4. I've seen this too. Good catch and thanks SavageCDN for opening the ticket.

  5. See my comment

    https://github.com/ALiVEOS/ALiVE.OS/issues/342#issuecomment-302111436

  6. I see your comment and raise you an HH fix inbound

  7. @SavageCDN Ticket opened ... were you using any mods when this happened? (other than CBA and ALiVE of course) Does it only do this for infantry groups?

    https://github.com/ALiVEOS/ALiVE.OS/issues/342

    Thanks for submitting the ticket, The mods being used include Ace, RHS, CUP Maps and core, NIArms, and Task force Radio. The extra group only seems to happen to infantry based on testing. Tested this with only Alive and it did the same as well.

  8. Edited 7 years ago by HeroesandvillainsOS

    Don't worry about testing this anymore. Thanks for pointing this out. The devs are discussing the best method for handling it going forward.

    You did good. :)

  9. You did good Frankie, you did good.

 

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