Adding custom init to spawned units

  1. 9 years ago
    Deleted 9 years ago by SpyderBlack723
  2. [deleted]

    19 Feb 2015
    Deleted 9 years ago by Tupolov
  3. Deleted 9 years ago by SpyderBlack723
  4. Friznit

    20 Feb 2015 Administrator

    Odd, it used to work fine. Something might have changed in the init order since that script was written.

    We'll be posting an example of using CBA Extended EH to do this in a day or so, that Hazey has implemented for his upcoming mission. It should be a reliable way without having to use large trigger areas.

  5. Deleted 9 years ago by SpyderBlack723
 

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