Hi,
Question is,
if the Blacklist maerks for CQB module are link and moving with players, would that cause problem?
I'm looking for a way to not have unit spawn danger close to player when clearing a town.
Hi,
Question is,
if the Blacklist maerks for CQB module are link and moving with players, would that cause problem?
I'm looking for a way to not have unit spawn danger close to player when clearing a town.
It probably won't have any effect since objective locations are all set during mission init. Units shouldn't spawn within range of players anyway. If that's happening it's likely due to server fps issues causing script lag.
I do notice a little bit of script lag when using high percentages for CQB with headless clients in larger urban environments, but this is to be expected. Basically we find it best to resist jumping right into these zones too quickly. If we make a more casual approach to these areas, giving the HC a minute or two lead-time with us in the area to spawn in units well ahead, we don't experience any surprise spawns right on top of us.