Hey guys, I'm cobbling together a bunch of crap with ALiVE as the glue, but patrols including AA/AT soldiers are making it nearly impossible for a player to cover any in a vehicle without being taken down. I wrote a little script that I think will address the issue, but I am not sure where to put it to make sure it applies to all ALiVE units AFTER they have been spawned so that I don't need to have the script run every 30 seconds or something.
{ if (side _x == Guer) then { _x removeWeaponGlobal "launch_I_Titan_F"; _x removeWeaponGlobal "launch_I_Titan_short_F"; _x removeWeaponGlobal "launch_RPG32_F"; _x removeWeaponGlobal "launch_NLAW_F"; } } ForEach allUnits;