Player persistency: correct setup

  1. 10 years ago

    During the development of my mso i noticed that using the respawn system respawn=base in description.ext, hinders player persistence. What is the correct and usual setup to have player persistence working properly?

  2. Edited 10 years ago by Jaypee

    Ok respawn=base doesn't hinder it. It was the possibility to Select your Respawn point. That variable and function was interfering with the loading of player persistence data. Problem solved.

  3. 9 years ago

    Could you elaborate on this a little? Are you saying that using respawn=base in the description.ext on top of the alive multispawn module is causing problems with player persistence?

    I currently have both in the mission at the moment and am having problems with Player Persistence not loading after players have joined the game on server restart.

 

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