During the development of my mso i noticed that using the respawn system respawn=base in description.ext, hinders player persistence. What is the correct and usual setup to have player persistence working properly?
During the development of my mso i noticed that using the respawn system respawn=base in description.ext, hinders player persistence. What is the correct and usual setup to have player persistence working properly?
Ok respawn=base doesn't hinder it. It was the possibility to Select your Respawn point. That variable and function was interfering with the loading of player persistence data. Problem solved.
Could you elaborate on this a little? Are you saying that using respawn=base in the description.ext on top of the alive multispawn module is causing problems with player persistence?
I currently have both in the mission at the moment and am having problems with Player Persistence not loading after players have joined the game on server restart.