I'm placing this code into the code area of the combat support module.
_this addEventHandler ["fired", {_this spawn fnc_Track_Napalm}];
I want this to be added to each arty piece. When the mission runs the code throws an error. When I put that code into an already placed units init field it dosent return an error. Any idea why it doesnt work when placed in the code section of the combat support module?