Sorry bout capitalization (habit). I have tried everything I could find searching. Right now I have placed the Transport Module, and in its code line I have "null = [this] execVM "UBER.sqf"; this addeventhandler ["respawn","_this execVM 'UBER.sqf'"];" And in my UBER.sqf I have
"_vehicle = _this select 0;
_vehicle setVehicleVarName "";
_vehicle setVehicleVarName "UBER"; UBER = _vehicle;
_vehicle setvariable ["CS_TYPE","TRANSPORT"];
_vehicle setvariable ["CS_CALLSIGN","UBER"];
_vehicle setFormation "WEDGE";
_veh = [UBER] execVM "Doors.sqf";
_hdl = [UBER] execVM "heliDoors.sqf";
clearWeaponCargoGlobal _vehicle;
clearMagazineCargoGlobal _vehicle;
_vehicle setObjectTexture [0, "Images\Ghosthawk_Night1.paa"];
_vehicle setObjectTexture [1, "Images\Ghosthawk_Night2.paa"];
0 = ["AmmoboxInit",[_vehicle,true]] spawn BIS_fnc_arsenal;
CAS attachTo [UBER, [60, 500, 100] ]; "
Everything works host side, but anyone that is client side textures are default. I have tried setObjectTextureGlobal....I have tried a ton of different ways that I have found searching internet, I have found nothing that works. Any help is very appreciated!
Thanks
Dan