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  1. 7 years ago
    Edited 7 years ago by Preacher

    I dearly apologize if this post is misplaced. I searched the forums for the error in hopes someone else encountered and found a solution, but no luck.

    I'll spare you the "i'm new" bull and cut to the chase. I'm having this issue and have no idea how to fix it. I tried copying a buddies task handler file and replacing my own, but this did nothing. I've repaired the mod, uninstalled the mod, reinstalled the mod, chucked my PC out the window and put it back together again.

    Everything was fine and dandy last night, but now all of the sudden auto tasking has completely stopped. Zooming around in Zeus shows that there are enemies spawning around the map, but the Player Command module is not doing it's job.

    This is the initial error given when the task handler usually does it's thing:
    -image-

    This is the code given after replacing the file with my buddies.
    -image-

    I do apologize for coming off as ignorant. I literally spent my entire friday trying to figure out why auto tasker wasn't working. And since I'm not a programmer, I just couldn't figure it out.

    I reiterate, I had everything working perfectly last night and was actively playing with a buddy in my mission.

    I'm absolutely horrible at using forums, so don't be scared to DM me via steam; I have bookmarked this post, and followed it for email notifications. I'm not looking for someone to fix it for me, I'm glad to fix it myself if someone can walk me through it so to understand (I realize that's pretty much the same thing). But it seems every time I ask for help in the code/script department I'm met with a lot of opposition, almost scared to ask questions anymore.

    If it would help that I provide a .pbo, just let me know here, or HMU on steam @ CPL.Preacher .

    Many thanks for this great addition to my arma experience. I'd be (am) lost without it.

    Sincerely, Preacher.
    Email: nobrostudios@gmail.com

  2. Can you host the screenshots of the errors on imgur.com ?

  3. Edited 7 years ago by Preacher

    I tried to register on imgur so I could share, but it's telling me I'm moving too fast :/ Dropbox?

  4. I'm no programmer, but I spent all week developing this mission in hopes to have it up by tonight so I could share it with the fellas; so I downloaded arma editor cuz that's what google told me to do. Turns out Arma editor just shows me a bunch of mumbo jumbo when I open that .sqf file.

  5. Deleted 7 years ago by Preacher
  6. Are you the only one in when this happens? What is your in-game Arma name.

  7. Edited 7 years ago by Preacher

    My ingame ARMA name is CPL.Preacher. Nah, my father in law was with me, but i'm the only one who gets it. I host dedicated off my server. I can launch it if you like? It's on Isla Abramia V3.9 though

  8. Deleted 7 years ago by Preacher
  9. Any site isn’t fine, it’s just the photobucket site is only letting you see the images. Can you use another site? The images are all saying your photo bucket account doesn’t allow 3rd party hosting on my end (I can’t see the screenshots).

  10. Deleted 7 years ago by Preacher
  11. Deleted 7 years ago by Preacher
  12. Updated OP. Should work? I used some hosting site called tinypic

  13. Edited 7 years ago by HeroesandvillainsOS

    Yeah it works now. Spyder is probably the guy to diagnose the exact error, but I’m looking for clarification in the OP. So you’re using a custom task handler? Assuming to generate or track tasks, and not just the built in C2ISTAR auto tasking as is without custom changes? Can you paste whatever that script/code is here and post what you’re trying to accomplish with your buddy’s file?

  14. Negative. I'm just using the built in C2ISTAR module.

    Rabbit was able to fix my errors, but I'm not yet sure how (he's afk). I haven't been paying any attention to A3 updates, so he thinks there was an update and the map I was using is causing the autotasker to fail. Isla Abramia v3.9

    This is the only thing I could think might be getting in the way of the C2ISTAR module. Because it was all working fine and dandy two days ago.

    Once I know how he fixed it, I'll report back here and try to elaborate on what was causing the error.

  15. Ah ok. Yeah I’m thinking it’s possible Icebreakr’s maps have all broken (for ALiVE purposes) and need a new index since he updated them not long ago. Reports are the index is messed up on Isla Duala, so Isla Abramia is likely in the same boat. I’d advise to try using maps not made by him if the problems continue or come back, until we can get fresh indexes out (or unless someone else does them).

  16. I was reading up on how to index maps. The process seemed a bit out of my league, but i'll see what I can do if it'll help the ALiVE community. All the hard work ya'll put into this mod enables nubs like me to make fun experiences, and that's pretty cool.

  17. That would be cool if you could try. I handle a good portion of the indexing recently, along with a couple others, but had an issue with my PC and haven’t gotten around to reinstalling the tools after installing my OS again. If you do try it that would be great and we can help you if you get stuck or have questions.

  18. I read the wiki on indexing. Either i'm about the dullest tool in the shed, or I just need more sleep before I can figure it out. I really am interested in doing this to help everybody, because the map is truly a great map, it's just going to take me a bit to understand the process.

  19. Getting set up is the hardest part, but it’s really not that hard, it’s just the step by step is definitely a bit intimidating the way it’s written. The actual indexing part is pretty easy once you get going.

    If you do take a stab at getting started, it’s ok to ask for help or clarification.

  20. I have disabled Battleye.
    I don't use any AV.
    I have created an "ALiVE" folder in the @ALiVE folder in the ARMA3 !workshop directory.
    The ALiVE.ddl and the alive_object_blacklist.txt are both present.
    I have downloaded Mikero's tools, and copied the files to C:Windows System 32.
    I have downloaded the scripts and copied the folder to ARMA 3.
    I have downloaded Baretail, and loaded the latest ARMA3.rpt file (I have a bunch of them?)
    I have right click ARMA3 on steam and set launch properties to "-mod=@ALiVE; @CBA_A3; @Isla Abramia 3.9 -filePatching"

    Presuming I've done this all correctly, I'll update you on the rest. I'm doing this as I type.

  21. 7 years ago
    Edited 7 years ago by Preacher

    Getting a lot of "No speaker given for"
    -image-

    I'm probably fuckin this up for everybody.
    It seems to be stuck at 15/313
    -image-

  22. I'm starting to feel this is kind of the map developers responsiblity 0_o. I think I just realized that I have to manually index whether or not the shown location is military/civilian, and what objects are permitted to spawn in the current scene. That's what I've come to understand?

    Jesus 0_o 313 scenes.

  23. I guess I'm a bit confused.

    "Select all that apply"?. Idk what applies because I have no idea what I'm doing =(

  24. You’re on the right track! Don’t give up! For one, don’t use the Workshop version of ALiVE for indexing. It’s designed to be found directly in the Arma 3 riot folder, not the !Workshop folder. Either download the standalone on the ALiVE site, or copy the one in your !Workshop folder and paste it over to the Arma 3 root.

    Yes every object that shows up in the category or screen needs to be chosen as something. Such as blacklist. If it’s a civilian building, select civilian. If it’s a civilian building that’s enterable, select civilian AND the option below it for allowing civs to spawn.

    For HQ’s, I try to make sure there’s at least one Military and one civilian. “Barracks” are excellent for Military HQ. For civilian I just try to select one of the larger civilian houses (they usually stand out as being exceptionally large and good for HQ’s).

    If all else fails and you are not sure, you can type the object classname directly into the ALiVE Github search bar and see how other people have categorized certain objects. If Isla Duala, you’ll see my index for it there.

  25. Oh man. I feel like I've made it this far and it should be clear. But tbh I'm so confused man. I don't mind taking the time to do this, but I really don't want to do this wrong and break something (which I tend to do a LOT).

    I have a copy of @ALiVE in the Arma 3 directory for TADST? Is that what you mean?

  26. Lol yeah it takes a bit of understanding. Example, if it’s a stack of garbage, it’s not something that needs to be categorized. So click blacklist. If it’s a military bunker that you can enter, select military object, then allow supplies to spawn inside as well.

    Vehicles I very rarely let spawn unless the object has a shit ton of room around it in all instances.

    For civilian, these are mostly “houses.” Any enterable one should be classified as civilian and for civ spawns. Any that can’t be entered should be just civilian.

    For objects like hesco barriers, I usually blacklist them. It’s the buildings inside the bases that matter. Not the fence.

    For “ruins” objects I usually blacklist, unless it’s an entire village of ruins houses then I’ll classify as civilian. Remember, any blacklisted objects will not be recognized by ALiVE and therefore won’t spawn fighters.

    For helicopter spawns and aircraft, you’ll almost never have anything for civilian. So just focus on Military “rotary” (helicopters) or “fixed wing” (planes).

  27. @Preacher Oh man. I feel like I've made it this far and it should be clear. But tbh I'm so confused man. I don't mind taking the time to do this, but I really don't want to do this wrong and break something (which I tend to do a LOT).

    I have a copy of @ALiVE in the Arma 3 directory for TADST? Is that what you mean?

    Don’t stress it. Feel free to type in any obiect classname on ALiVE Github search and you’ll see my Isla Duala index. For any building youare not sure, feel free to classify it as I did. I did this a lot when I first started. I always index in “windowed” mode so I can easily search the internet.

    Yeah if @ALiVE is in your Arma 3 root, that’s perfect.

  28. Edited 7 years ago by HeroesandvillainsOS

    Also, I know you have no A.V., but turn off Windows Defender it you have it. I always close the Arma 3 launcher window as well. And again, always in Windowed mode. I do this because sometimes not only do I need to search online for stuff, but indexing can make your PC feel like it’s frozen sometimes so being in Windowed mode is a good way to reassure you your PC isn’t totally locked up.

  29. Edited 7 years ago by Preacher

    Yea I've already got windows defender disabled. And I play in Windowed fullscreen because I live stream full time and often need to switch windows and change settings while live. And I have the launcher set to close on launch.

    I hope I didn't mess anything up. I started the process and then returned to the editor after I realized I was doing it wrong.

  30. I've also noticed that I cannot bring up the ALiVE menu without having a player down on the map. Is that normal? The wiki just told me to place the module and launch the mission.

  31. Hey if you live stream I wouldn’t mind setting aside some time to hang out with you and help you during an index. I usually am free after 8PM EST most nights.

    No biggie really. You’ll get it. Either way. Just note, there is a very good chance any Isla Duala index won’t function even if you do it correctly (it’s not worth going into right now. Some data can get cut off in the files. We’ll need to clean that up). But if you get it to where you feel ok, we can handle the rest. :)

  32. Edited 7 years ago by HeroesandvillainsOS

    @Preacher I've also noticed that I cannot bring up the ALiVE menu without having a player down on the map. Is that normal? The wiki just told me to place the module and launch the mission.

    Yes a player has to be placed on the map.

  33. Yea man, I'm usually behind the computer all day long and into the evening. I'm based out of Idaho so GMT (UTC -07:00). Feel free to add me on steam and I'll get you the info and we can set up a stream or something to get this done.

    I just want to make sure that I do it right ( to the best of my ability ). Because I absolutely love this map lol. All modules work fairly well for the most part. AI spawns randomly all over the map as intended, IED's are present though often times spawn within our base lol, but so far ALiVE has given the guys and I many hours of fun on Isla Abramia already, spite not having an auto tasker =).

    See OP for contact info if you so choose.

  34. Deleted 7 years ago by Preacher
  35. I sent you a friend request on Steam.

 

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