@Keeway Hello from LOP developer, any protips on configuration our mod? What exactly we need to do? We have working groups so far.
Keeyway, I'm really happy you're stepping in to help develop this mod. It really is a mess with ALiVE so you've come to the right place. Lots of smart people here.
First things first man is you guys need to stop changing the pre-existing classnames and faction classes (making a faction from OPFOR to IND, etc). LOP is a mission killer because every update poses the risk of breaking existing missions.
Also, regarding ALiVE, the units seem to be configured to spawn WAY too many people. For example, let's say an ALiVE mission maker has a mission where 100 units spawn across the map. When they consist of an average of 4-10 people each, this is a really nice way to have a well populated and well balanced mission. But LOP seems to be on the high end and I've personally seen what seems like well over a dozen soldiers spawn in one unit and then several more of similar numbers spawn too. For one, it kills mission balance because too many enemies spawn all at once which is horrible for Insurgencies, and now also imagine how that many enemies spawning all at once can hurt performance.
LOP is a sexy mod but like I said, it's just too risky to use. Every update poses the possibility that some major change will break a pre-existing mission. Leight has done this over and over and over and my opinion is that needs to be the first thing that changes going forward.