Member
Last active 8 years ago
HI guys. So I run a dedicated server off my main PC (for persistence reasons) & connect & play from the same PC. I also have a second PC in the same room that my Son plays on & joins the games.
The problem we are having is although his computer runs Arma 3 Flawlessly in SP - when he joins My "ALIVE" MP missions his frames drop to unplayable levels.
I have tried every combination of start-up parameter's & Mod combinations to no avail.
Originally I had the Mil-Placement modules set to JIP but have since changed them all to Server hoping to take the load off the client machine, This made no noticeable difference.
we have been playing for over a month now with no problems but in the last week this has begun. My Machine is not much more powerful than his & mine runs fine whilst doing all the work.
I checked Stats: CPU, Memory, HDD, & Network never go much over 50% on either machine.
Any thoughts, tips or sarcastic comments are welcome.
Thanks.
Recently I have found after relaunching a persistent mission & joining back in my Unit will spawn in original spot then teleport to where I last saved (as normal) but then will just instantly die & respawn back at the respawn marker.
Is there a correct way to relaunch a Persistent mission? I usually launch the server then join as a player through Arma. Should I #login as admin before I connect or does this not matter?
No Entry ‘bin config.bin/cfgvehicles.democharge_remote_ammo_scripted'.
With only "Alive & CBA" running I get this every time I enter Zeus... Is it just me?
I often use multiple Ai commanders per SIDE but mostly different factions. My question is...... How can I get a AI Commander to use an empty plane with a pilot of their faction assigned as pilot? for example I am using African Conflict mod & would like the INDIPENDENT_GOVERNATIVES to have a couple of "Bad Wolf Industries" T-6A Texan II's.
I have tried assignaspiolit, moveindriver, moveinpiolt sync to AI command, sync to Mil Objective, Don't Sync, & pretty much everything else.
It would be great if you could also set the filter for "Only Mid or Low Profile" as well. This way you could have a heavy (Random) force assigned to large objectives & with a separate module (& maybe even a separate AI commander) assign Spec Ops or Infantry only to smaller Objectives.
May I ask what Exactly Line 12 is?
/**
if (R3F_LOG_mutex_local_verrou) then
{
hintC STR_R3F_LOG_mutex_action_en_cours;
}
else
{
R3F_LOG_mutex_local_verrou = true;
R3F_LOG_joueur_deplace_objet = objNull;
sleep 0.25;
R3F_LOG_mutex_local_verrou = false;
};
I was trying a simple infantry vs infantry with BLU_G_F vs OPF_G_F & came across some bizarre stuff like Blu teams spawning in the OPFOR TAOR & OPFOR hellcats being used for Blu Logistics (causing blu to shoot at their own supplies)
I also tried switching a faction out with IND_G_F but same thing happened.
Yes, the AI logistics. MilitaryAI command replacing it's units with airdrops. I would like convoys & helo insertion only.
Is there any way (for emersion purposes) to disable AI Logistics using Airdrop?