ARJay

Administrator

Last active 9 years ago

  1. 10 years ago
    Sat Nov 8 23:45:19 2014
    ARJay posted in CQB and Logistics.

    Yeah I've got AiATP so thats all good, just any other scripts / units mods removed if you can.

  2. Sat Nov 8 23:44:41 2014
    ARJay posted in Help with MIL Placement.

    There should be some details about ALiVE placement in there, if not upload it here in a zip

  3. Sat Nov 8 23:21:36 2014
    ARJay posted in CQB and Logistics.

    Ok, if you can provide a version with as many mods stripped out as possible it would be helpful.

  4. Sat Nov 8 23:20:37 2014
    ARJay posted in Help with MIL Placement.

    Turn on debug on the placement modules, and pastebin your RPT please.

  5. Sat Nov 8 10:51:21 2014

    Ok, are you running many mods? Can you test it using a similar amount of units but using no mods?

  6. Sat Nov 8 10:50:15 2014

    Just an update on this, I've added as a ticket to follow up on so we don't forget about it..

    https://dev.withsix.com/issues/75613

  7. Sat Nov 8 10:47:40 2014

    No you can't spawn them directly. But in the future we have an insurgency module in the works that will make suicide bombers, IEDS etc more common place.

  8. Sat Nov 8 10:46:29 2014

    Yeah some maps won't find things like HQ positions, but that is not a huge deal as the HQ's currently aren't really used for much..

  9. Sat Nov 8 10:45:37 2014

    We are planning upgrades to the military AI commander at some point, so you'll probably have to wait for that to happen. Usually if you are running logistics it will provide a surge of forces that will sometimes be directed to different objectives.

    Military convoys are replaced by military logistics and behave in much the same way, except they are directed by OPCOM instead of being random.

  10. Sat Nov 8 10:43:04 2014
    ARJay posted in Customising the ALiVE Menu.

    Not at the moment, no it's not possible to add to the ALiVE menu.

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