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noonanamous

Member

Last active 5 years ago

  1. 8 years ago
    Wed Apr 27 14:49:15 2016
    N noonanamous posted in CUP factions (SOLVED).

    Thanks for confirming, I'll double check my versions and see if it's a problem elsewhere :)

  2. Wed Apr 27 11:17:45 2016
    N noonanamous posted in CUP factions (SOLVED).

    I had a similar issue with the Takistani Locals independent faction. I just assumed a lot of the factions listed under CUP on the wiki were put there in advance and maybe not all of them are properly configured yet. Since I was using them as an asymmetric faction I simply manually placed all the vehicle types I wanted them to have and then the asymmetric commander still pretty much works fine and uses the correct units when recruiting etc. despite the error message.

  3. Tue Apr 26 20:31:59 2016

    Away from my PC right now otherwise I'd test but does setting a higher PiP setting improve the draw distance? When I briefly got a chance to test out (this super awesome feature I might add) it had a fairly limited range. Which kinda works immersion wise but would be good if it was something you could mess with.

  4. Mon Apr 18 15:45:51 2016
    N noonanamous posted in ALiVE Map List and Descriptions.

    If you do end up needing a fastrope script I can recommend zlt Fastrope, as long as you don't mind using vanilla transport helos (or manually configuring the script for mods). Especially useful because it also works for any AI team-mates. http://www.armaholic.com/page.php?id=23961

  5. Fri Apr 1 15:37:39 2016
    N noonanamous posted in Mission Templates.

    I'm apparently missing a dependency called "mils" so cant load the mission at all. Was just going to check through the mission.sqm to investigate and since you were online thought I'd ask haha! It's cool, I'll troubleshoot and find it, was just chancing my luck seeing as you happened to be online :)

  6. Fri Apr 1 15:25:29 2016
    N noonanamous posted in Mission Templates.

    Hey Heroes, was going to check this out but ran into mod issues (missing mils?). Hope this isn't mega cheeky but is there any way you'd be willing to share the non-binarized mission.sqm?

  7. Fri Feb 12 15:35:26 2016
    N noonanamous started the conversation AI Commander Behaviour.

    Just a quick and kinda vague question but was just wondering if there's any huge difference in the overall AI behaviour when changing the force size. For example will a company sized force make less use of air units etc than a battalion sized force? Essentially I'm hesitant to over-populate my missions but at the same time don't want to be missing out on some of the awesome stuff ALiVE commanders start to do once the game has been running for a while. Thanks in advance. And congrats to the devs for the milestone release!

  8. Thu Feb 4 10:52:15 2016
    N noonanamous posted in Some C2ISTAR questions .

    Yeah MCC runs really well with just about everything I've used. It's really handy just as a tool, has plenty of more complex functionality but just using the simple stuff is about all I need it for. The generated tasks are no more complex then setting parameters like the type of mission and various elements you might want in it like adding civilians, whether the enemy will reinforce, etc. Really quick and easy to use. The functionality it adds to zeus is super handy too, being able to do stuff like force adding stuff to zeus like AI team mates so you can quickly drop the arsenal on them etc. Overall it works really smoothly. That being said, the way I use it I tend to be a bit more sparse when populating the map with ALiVE units just to keep performance up. Plus if you're generating a mission near an ALiVE objective you just end up with more troops in the AO than you might want.

  9. Wed Feb 3 22:06:30 2016
    N noonanamous posted in Some C2ISTAR questions .

    Heroes, you should try combining ALiVE with MCC! (Sorry for plugging a different mod, don't worry, I still love ALiVE more.) I use ALiVE to set up the overall mission and to handle the overall war effort and all the ambience, support etc but then I use a combination of MCC and C2ISTAR tasks to give the mission more direction. Like doing an MCC mission to rescue a HVT (works reasonably well considering it's auto-generated) and then if that mission is successful I reveal an ALiVE objective to attack next as if the HVT gave us the intel. Would love to see a revamp of the tasking system down the line though but understandably must be a nightmare for the devs and low on the priority list.

  10. Sun Jan 24 18:45:33 2016
    N noonanamous posted in Zeus camera causing desync?.

    I've experienced the same thing, often without that many profiles, occasionally just using zeus is enough to crash. I expect it's more just an arma thing than anything else. Thanks for the tip on height Spyder. As usual you're a saviour.

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