O

Opendome

Member

Last active 3 years ago

  1. 7 years ago
    Sun Jun 18 21:31:03 2017
    O Opendome posted in Really Need Help!!!.

    then my desciption.ext thats missing a header looks like

    //Game Mode
    class header {
    gametype = COOP;
    minplayers = 1;
    maxplayers = 30;
    playerCountMultipleOf = 1;
    };

    //Author and Loadscreen information
    author = "test"; //Author
    OnLoadName = "test"; //Mission Name
    OnLoadMission = "Test"; //Mission Description
    loadScreen = "test.paa"; //Preview picture

    //Respawn
    respawn = BASE;
    respawnDelay = 3;

    //AI players
    disabledAI = 1;

    //Respawn Options
    respawnButton = 0;
    respawnOnStart = 0;

    class Extended_Init_EventHandlers {
    class Man {
    init = "_this call (compile preprocessFileLineNumbers 'my_script.sqf')";
    };
    };

  2. Sun Jun 18 21:27:49 2017
    O Opendome started the conversation Really Need Help!!!.

    Hey guys,

    Im super desperate here and at my end with this thing. So my linux server was working fine until I tried adding ips for the HCs to connect and added a custom profile I used on my old server to get custom difficulty working. Now the server won't load mods, I reverted back to the original state as I saved the original copies of the server.cfg and the profile but still broken. Havent touched any mods since its been working and havent touched my launch command but its still wont load mods. I have tried everything I cna think of but still it wont work and I dont know what else to do. Im using

    ./arma3server -name=server -config=server.cfg -mod="mods/@cba\;mods/@modpack\;mods/@rhsusaf\;mods/@rhsafrf\;mods/@taliban\;mods/@ace3\;mods/@alive\;mods/@jbad\;mods/@lythium\;mods/@projectopfor\;mods/@spyderaddons\;mods/@taskforceradio\;mods/@tfwradios\;mods/@bloodlust\;/@vcomai\;/@aliveserver"

    I have mods setup for armasync in the mod folder and the non cleintside ones outside of it, also I havent setup aliveserver for linux yet but It was working fine with that same command yesterday. I keep getting

    17:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.rhsusf_c_troops, ace_compat_rhs_usf3, ARD_Crye_Config, alive_main, alive_sys_data, alive_sys_playeroptions, alive_sys_profile, alive_sys_weather, alive_amb_civ_placement, alive_amb_civ_population, alive_mil_opcom, alive_mil_cqb, alive_mil_ied, alive_civ_placement, alive_mil_placement, alive_mil_logistics, amb_ambiance, civ_calltoprayer, civ_interact, rhsusf_c_weapons, rhsusf_c_mrzr, rhsusf_vehicles, rhsusf_c_HEMTT_A4, rhsusf_c_rg33, alive_sup_combatsupport, alive_sup_transport, alive_sup_cas, ace_advanced_ballistics, ace_advanced_fatigue, ace_advanced_throwing, ace_fastroping, ace_explosives, ace_hearing, ace_interaction, ace_map, ace_map_gestures, ace_microdagr, ace_nightvision, ace_finger, ace_respawn, ace_scopes, ace_tagging, ace_winddeflection, ace_repair, ace_rearm, ace_refuel, ace_medical, ace_medical_menu, tfar_core, po_main, ace_dragging, alive_mil_c2istar, UK3CB_BAF_Vehicles_LandRover,
    17:10:48 Mission BadghisTEST1.lythium: Missing 'description.ext::Header'

  3. Thu Jun 15 03:08:59 2017
    O Opendome posted in How To Setup a Headless Client.

    Does anyone know how to install a HC with linux/ubuntu?

  4. Thu Jun 1 19:16:34 2017
    O Opendome posted in Long mission loading time.

    What map?

  5. Thu Jun 1 17:09:27 2017
    O Opendome posted in Custom Compositions.

    Yea I've been having a really tough time getting any custom stuff working, editing the composition in the AlIVE github version just broke the whole file and no matter what I do with the description it doesn't seem to work :(

  6. Thu Jun 1 17:07:47 2017
    O Opendome posted in Civilian Weapons.

    Ohhhh thanks!!! Like this? lol

  7. Thu Jun 1 16:03:48 2017
    O Opendome posted in Civilian Weapons.

    Yup my whole file looks like

    if (!isServer) exitWith {};
    
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
    
    ALIVE_factionDefaultTransport = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultTransport, "LOP_AA", ["LOP_AA_BMP1","LOP_AA_BMP1_C","LOP_AA_BMP2","LOP_AA_BMP2_C","LOP_AA_M1117_D","LOP_AA_M113_C","LOP_AA_M113_D","LOP_AA_M113_W","LOP_AA_Offroad","LOP_AA_Offroad_Police","LOP_AA_M1025_W_M2","LOP_AA_M1025_W_Mk19","LOP_AA_M1025_D","LOP_AA_M998_D_4DR","LOP_AA_Truck","LOP_AA_Ural","LOP_AA_Ural_Open"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "INDEP_Taliban", ["I_INDEPTaliban_Land_Rover_01","INDEPTaliban_Hatchback_01","INDEPTaliban_Jeep_01","INDEPTaliban_KamaZ_Transport_01","INDEPTaliban_KamaZ_Transport_Covered_01","INDEPTaliban_Offroad_01","INDEPTaliban_SUV_01","INDEPTaliban_Truck_Cargo_01","INDEPTaliban_Land_Rover_01","INDEPTaliban_UAZ_01","INDEPTaliban_UAZ_Open","INDEPTaliban_BMP_2_01"]] call ALIVE_fnc_hashSet;
    
    ALIVE_factionDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultAirTransport, "LOP_AA", ["LOP_AA_Mi24V_AT","LOP_AA_Mi24V_FAB","LOP_AA_Mi24V_UPK23","LOP_AA_Mi8MT_Cargo","LOP_AA_Mi8MTV3_FAB","LOP_AA_Mi8MTV3_UPK23"]] call ALIVE_fnc_hashSet;
    
    ALIVE_factionDefaultSupports = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultSupports, "LOP_AA", ["LOP_AA_BM21"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupports, "INDEP_Taliban", ["INDEPTaliban_KamaZ_Fuel_01","INDEPTaliban_KamaZ_Repair_01"]] call ALIVE_fnc_hashSet;
    
    ALIVE_factionDefaultSupplies = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultSupplies, "LOP_AA", ["rhs_3Ya40_1_single","rhs_7ya37_1_single","rhs_gear_crate","rhs_mags_crate","rhs_weapon_crate","rhs_launcher_crate","rhs_spec_weapons_crate","rhsusf_mags_crate","rhsusf_gear_crate","rhsusf_launcher_crate","rhsusf_weapon_crate"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "INDEP_Taliban", ["rhs_3Ya40_1_single","rhs_7ya37_1_single","rhs_gear_crate","rhs_mags_crate","rhs_weapon_crate","rhs_launcher_crate","rhs_spec_weapons_crate"]] call ALIVE_fnc_hashSet;
    
    ALIVE_civilianWeapons = [] call ALIVE_fnc_hashCreate;
    [ALIVE_civilianWeapons, "LOP_TAK_Civ", [["rhs_weap_aks74","rhs_30Rnd_545x39_AK"],["rhs_weap_aks74u","rhs_30Rnd_545x39_AK"],["rhs_weap_akm","rhs_30Rnd_762x39mm"],["rhs_weap_akms","rhs_30Rnd_762x39mm"],["rhs_weap_svd","rhs_10Rnd_762x54mmR_7N1"],["rhs_weap_pkm","rhs_100Rnd_762x54mmR"],["rhs_weap_makarov_pm","rhs_mag_9x18_8_57N181S"],["rhs_weap_rpg7","rhs_rpg7_PG7V_mag"]]] call ALIVE_fnc_hashSet;
  8. Wed May 31 22:15:03 2017

    Awesome thanks! Im just using this as a test

    private "_this";
    _this = _this select 0;

    if ((side _this == Civilian) and (!isPlayer _this)) then {
    removeallweapons _this;
    removeAllAssignedItems _this;
    };

    if ((side _this == GUER) and (!isPlayer _this)) then {;
    removeAllAssignedItems _this;
    };

    which should remove their maps/compasses but it doesnt seem to be working

  9. Wed May 31 20:40:38 2017

    Thanks! Basically I just dont want them spawning with maps, compasses and morphine but still ahve everything else so I was wondering if I would do something like (I know it doesnt have the whole map, compasses and morphine to be removed in the entry hahaha)

    private "_this";
    _this = _this select 0;

    if ((side _this == Civilian) and (!isPlayer _this)) then {
    removeallweapons _this;
    removeAllAssignedItems _this;
    };

    private "_this";
    _this = _this select 0;

    if ((side _this == GUER) and (!isPlayer _this)) then {
    removeallweapons _this;
    removeAllAssignedItems _this;
    };

    or would I need to combine them somehow or run two different scripts?

  10. Wed May 31 03:11:30 2017

    Works perfectly thanks! I was wondering how could I add an independent faction to it?

    Im using

    private "_this";
    _this = _this select 0;

    if ((side _this == Civilian) and (!isPlayer _this)) then {
    removeallweapons _this;
    removeAllAssignedItems _this;
    };

    but obv I dont want to remove weapons and I want them to have bandages still.

    Thanks!

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