N

Nichols

Member

Last active 3 years ago

  1. 6 years ago
    Fri Jul 6 02:38:24 2018
    N Nichols posted in Exporting crates.

    Never seen that before; just stopped building crates in editor and made everything arsenal crates with limited weapons and magazines.

  2. Tue Jul 3 14:33:03 2018
    N Nichols posted in R3F Logistics and ALiVE?.

    Just saw on the Alive Github that there is a recognized issue with R3F Logistics and persistence. @marceldev89 can you tell me if you guys have started working on this or if you need some help? We have a few guys that are attempting/wanting to build FOB's in our mission but R3F has created issues in the past for us in missions.

  3. Tue Jun 26 23:22:53 2018

    That loadout change is a JIP problem and its something you can fix with a simple sqf file for loadouts. Well its a little more than just simple but its pretty easy to fix.

    Also our community quit using the logistics module a while back because it crapped out our persistence no matter what we tried. Something changed a while back and we can not find out what the cause of it might be for our mission types as R3F Logistics just quit working with ALiVE no matter what we did and the same can be said for anything else we have tried.

  4. Tue Jun 26 23:17:56 2018
    N Nichols posted in VCom and ALiVE.

    On another note our communities have never run VCOM as a mod so that might be a problem in and of itself; we always run it server side as a script so we don't generally get user side conflicts.

  5. Tue Jun 26 23:16:45 2018
    N Nichols posted in VCom and ALiVE.

    @cbff33 have you gone through and adjusted the AISettingsV3 file that is part of the VCOM script that you run on the server? If you haven't then I suggest you use that to do what you are looking for with the AI squad members. Also since we don't generally run AI transport helos we have no experience dealing with the problems you are all referring to with pilots not landing. I am interested in what you all find out though as we might run those things in the future.

  6. Wed Jun 20 16:36:26 2018
    N Nichols posted in Multiple insurgencies?.

    Yeah it sounds like you don't have something connecting properly. If they didn't spawn at all then you may not have the objectives connected properly but without seeing what you have it is difficult to diagnose.

  7. Wed Jun 20 13:10:59 2018
    N Nichols posted in Units spawning outside the map.

    When setting up TAOR's I have found that if you have them touching it seems to over ride whatever blacklist you created. Also you need to take a look at the settings for how you have your units spawning. Lastly the map itself may not be indexed correctly so you will want to setup custom objectives and smaller TAOR's related to just those custom objectives.

  8. Wed Jun 20 13:05:55 2018

    Once you sync aircraft to the MACC they get whatever orders the MACC has for sending aircraft around. That would be depending on what mission types you gave the MACC to load in for the BLUFOR/OPFOR OPCOM to populate. So they can be doing CAS, CAP, SEAD, Recce, etc... Just because the ATC is recognized as an HQ does not mean that the airfield was indexed with the correct settings to recognize the hangars as places to place aircraft.

    In that case you will need to go in and place invisible markers for the aircraft to be placed. OR place them into the mission before you upload it. If you don't want aircraft rolling away you can pull the fuel out of them or placed them into the mission without crews in them and they will not fly away.

  9. Wed Jun 20 12:59:33 2018
    N Nichols posted in Multiple insurgencies?.

    Did you setup a second OPCOM that would be controlling the second insurgent force and link them to the BLUFOR objectives?

  10. Wed Jun 20 12:50:52 2018

    @marceldev89 we have noticed some issues recently with our missions not saving persistence and getting extremely bogged down as well. That is why I was interested in what @Yeti may have found. I will point our mission guys to what @JD_Wang mentioned and we will go over the CQB settings we have as they might be the ultimate culprit.

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