E

eric963

Member

Last active 6 years ago

  1. 7 years ago
    Mon Mar 27 02:20:08 2017
    E eric963 started the conversation Altis Vehicle Persistence.

    I am having a problem with getting Vehicles to persist on the Altis map.

    I have a bare bones mission cba and alive (all most current versions) with 1 small TOAR, with 1 military objective, with 1 player slot and 1 single empty vehicle. When the mission starts and I enter the world it takes like 15 seconds for the vehicle to appear. I then drive the vehicle to a new location and exit it and then do a server save and exit.

    I then close the mission down on the server and restart it on the server. I then connect with my client and enter the world and I am put back where I was when the save was done but the vehicle is not there or anywhere else on the map that I can see.

    This also happens on the Takistan map.
    On Utes the vehicle appear and the last saved spot and every previous save spot.

    BUT if I copy the setup onto Stratis everything persists as it should.

    Can someone please test this out on their system .

    Thanks
    Eric

  2. Sun Mar 26 21:32:47 2017
    E eric963 started the conversation Vehicle Damage.

    Should damage done to vehicles be persisted?

    Just curious because I had a damage ATV, did a save and restarted the mission and it was fully repaired..

    Thanks
    Ericwewe

  3. Fri Feb 3 21:25:20 2017

    Several of us have the same issue with larger missions.

    Take a look at this

    https://github.com/ALiVEOS/ALiVE.OS/issues/66

  4. Fri Jan 13 05:48:06 2017
    E eric963 posted in Modify ammo/supply crates.

    OK have not used the above code in a few months but something has changed.

    description.ext

    class Extended_Init_EventHandlers	{
    	 
    class Box_NATO_Ammo_F	// classname of the box
     { 
    		
         init = "(_this select 0) call (compile preprocessFileLineNumbers 'scripts\ammo.sqf')";
         
     };
    };

    scripts\ammo.sqf

    //test
    private "_crate";
    
    _crate = _this;
    
    [-2, {
    _crate = _this;
    _crate allowDamage false;
    }, _crate] call CBA_fnc_globalExecute;
    
    [0,
    {
        _crate = _this;
    	clearWeaponCargoGlobal _crate;
    	clearMagazineCargoGlobal _crate;
    	clearItemCargoGlobal _crate;
    	clearBackpackCargoGlobal _crate;
    	_crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag", 20];
    }, _crate] call CBA_fnc_globalExecute;

    When running the mission on the DEDICATED SERVER....

    One Box_NATO_Ammo_F begins the mission at my base (was placed in the editor) and then I requested another one via Combat Logistics (Helo, Airdrop or Convoy). The Box_NATO_Ammo_F that was placed on the map in the editor has the custom item in it but the Box_NATO_Ammo_F that came in by Combat Logistics has the default items (Same thing happens if I use Zues to drop one into the mission also, it has all the default items).

    When testing thru the Editor/Single player everything works, both boxes contain just the custom item.

    Does anyone have any idea how to fix this to work on the dedicated server?

    Thanks
    Eric

  5. 8 years ago
    Tue Dec 6 06:30:05 2016

    LOL, was struggling with this myself tonight. I'll do the hosts edit till plugin gets corrected.

    Thanks
    Eric

  6. Sat Nov 19 15:09:16 2016
    E eric963 posted in Hostage Rescue.

    Tried it a few more times and about 50% of the time after you rescue him and get the task complete message he remains seated with hands behind his back.

  7. Tue Nov 15 19:46:14 2016
    E eric963 started the conversation Hostage Rescue.

    I'm stuck or just plain missing it.

    My small group gets to the hostage area and clear out the opfor troops. I hold down spacebar and complete the rescue and the hostage joins my group. The hostage is sitting on the ground with hands behind his back.

    This is where I am stuck. How do I get home to move? I give him commands to move but he remains on the ground.

    Thanks
    Eric

  8. Mon Sep 19 16:54:21 2016
    E eric963 posted in Logistics Supply Not Arriving.

    I'm still not able to get helo/truck based logistics to work. they arrive, land/stop and then immediately depart, no 2 minute message to unload or time to unload. Running just CBA and Alive.

    Does anyone have a basic mission with this working I can look at to make sure I don't have something bugged on my end.

    Thanks
    Eric

    Works fine with dropping off troops but not when you have to unload something yourself.

  9. Wed Aug 17 01:17:08 2016
    E eric963 posted in Logistics Supply Not Arriving.

    Just setup the new version of Alive and on my basic Stratis test map I have the same issue with the default helicopter.

    Requested just a nato ammo box helicopter arrives like it should, it lands and immediately takes off. All the messages are one right after the other, from arriving right to rtb. I also tested the convoy and it did not wait for 2 minutes before it took off also.

    slingload of a vehicle worked fine and so did airdrops.

  10. Thu Jun 23 00:49:24 2016
    E eric963 posted in Mission Testing.

    Remove this section

    //////////--Start Time (Multiplayer Parameter)--////////// -----> https://community.bistudio.com/wiki/Arma_3_Mission_Parameters
    class Params {
    class STARTTIME {
    title = "Mission Start Time";
    values[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24};
    texts[] = {
    "1:00","2:00","3:00","4:00","5:00","6:00","7:00","8:00","9:00","10:00","11:00","12:00",
    "13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00","24:00"
    };
    default = 6;
    function = "BIS_fnc_paramDaytime";
    };
    };

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