S

Shadow60_66

Member

Last active 6 years ago

  1. 8 years ago
    Mon Jul 18 20:33:55 2016

    YES! Amazingly quick fix! Hurry up and release!

    Haha jk thanks though!

  2. Sun Jul 17 22:39:17 2016

    Be sure to post if the problem gets fixed, I'll be looking forward to it. Keep up the great work!

  3. Sun Jul 17 18:40:17 2016

    It's Very likely that nothing can be done until the Tanoa files are unencrypted

    Quick question, why does the civpop load in single player but not multiplayer? How does the dedicated server change the spawning?

  4. Sun Jul 17 09:45:24 2016

    That is disappointing to hear, I just finished making an insurgency mission on Tanoa only to find out the civpop won't load. Hopefully it can be fixed sooner than later.

  5. 9 years ago
    Thu Feb 11 16:28:18 2016

    100% of the time helicopter will spawn inside the control tower at the Stratis Air base, as well as in the wall at camp Rogain and Maxwell. Spooks people who load into the mission with high volume ;) haha.

  6. Thu Feb 11 16:15:22 2016

    Awesome thanks. I did try the audio fix a while back but it seems to do nothing. RHS weapons are a perfect fix.

  7. Thu Feb 11 16:12:43 2016

    Thanks for the reply, I will attempt to up the numbers and see how it goes. I'll even experiment with decreasing readiness of the troops to something around 50% (which I hope means they'll become active and reinforce once they lose a few objectives right)?

  8. Thu Feb 11 16:07:06 2016

    You're all saying how CAF AG works but am I the only one having an issue where the weapons of CAF factions are extremely quiet? I can barely hear the AK 50m away, no sound mods installed.

  9. Mon Feb 8 20:32:31 2016

    I wouldn't mind it being removed unless using saving and quit.

  10. Mon Feb 8 16:11:14 2016

    I might be using occupation forces wrong, do I not sync the commander to enemy placement modules for it to work properly?

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