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Last active 6 years ago
YES! Amazingly quick fix! Hurry up and release!
Haha jk thanks though!
Be sure to post if the problem gets fixed, I'll be looking forward to it. Keep up the great work!
It's Very likely that nothing can be done until the Tanoa files are unencrypted
Quick question, why does the civpop load in single player but not multiplayer? How does the dedicated server change the spawning?
That is disappointing to hear, I just finished making an insurgency mission on Tanoa only to find out the civpop won't load. Hopefully it can be fixed sooner than later.
100% of the time helicopter will spawn inside the control tower at the Stratis Air base, as well as in the wall at camp Rogain and Maxwell. Spooks people who load into the mission with high volume ;) haha.
Awesome thanks. I did try the audio fix a while back but it seems to do nothing. RHS weapons are a perfect fix.
Thanks for the reply, I will attempt to up the numbers and see how it goes. I'll even experiment with decreasing readiness of the troops to something around 50% (which I hope means they'll become active and reinforce once they lose a few objectives right)?
You're all saying how CAF AG works but am I the only one having an issue where the weapons of CAF factions are extremely quiet? I can barely hear the AK 50m away, no sound mods installed.
I wouldn't mind it being removed unless using saving and quit.
I might be using occupation forces wrong, do I not sync the commander to enemy placement modules for it to work properly?