B

Bryan

Member

Last active 8 years ago

  1. 8 years ago
    Sat Oct 1 12:54:27 2016
    B Bryan started the conversation Civilian & Custom Objectives.

    So my setup is that there is an asymmetric commander that spawns everywhere in Tanoa, minus the player safety zone. There are a number of custom objectives which are locations the players will be visiting. I want there to be at least 1 group of infantry at each of the custom objectives.

    -image-

    -image-

    This works as I'd expect:

    -image-

    However when I include civilian placement and population modules units from the AI commander only spawn in one city.

    -image-

    Here is the RPT from the mission (single player, do have quite a number of mods but I don't see any weird messages from alive): https://gist.github.com/abramsba/00672dda4a875e4a191da9da41144b36

  2. Thu Sep 29 16:12:57 2016
    B Bryan started the conversation Tanoa Civilian Placement.

    I noticed that there are still a few villages labelled on the map that still don't get picked up as a civilian area (Doodstil and Losi on the southeastern island. Cerebu, Koumac, Lailai, Tavu, Mauceba on the southwestern. Galil, Petit Nicolet and Saint Paul on the main island). Is this intended or has it just not be indexed yet?

  3. Wed Sep 28 13:33:13 2016

    If I was missing the dependencies that I would see that pretty quickly in my debugger. Regardless, I'm going to reinstall the operating system fresh, including dependencies, and see if the upgraded version changes anything.

  4. Mon Sep 26 08:07:57 2016

    To be sure I downloaded and installed it again but the problem persists.

  5. Sat Sep 24 11:50:30 2016
    B Bryan started the conversation War room crash on client connected.

    I'm running Windows 7 and every time when the game begins to start the server halts. The results are the same if I'm using vanilla Arma dedicated server or with mods.

    -image-

    Possibly related thread: http://alivemod.com/forum/539-database-module-cause-server-crash-on-startup/0

    • Warroom server points to the correct static IP address
    • I have the C++ redist installed on the server
    • I copied the alive.cfg file to the root of my Arma 3 directory folder
    • There is no alive.log file to be found anywhere on the computer, it's not in the root mod folder, root arma folder, and searching the entire drive retrieves nothing.
    • There are no errors reported from the RPT file, the last lines are simply:
     4:38:13 
     4:38:13            +MMMMMMMMMMMMMMM
     4:38:13          ..MMMMMMMMMMMMMMMM.
     4:38:13           ~MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
     4:38:13           MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
     4:38:13          +MMMMMMMM~MMMMMMMM~~~~~~$MMMMMMMMM=~~~~~~~~~~=7MMMMMMM$~~~~==~~~~~~~~~~~~~~~~$MMM. 
     4:38:13          MMMMMMMMM MMMMMMMM.     IMMMMMMMMM.    .Z      MMMMMMM.    .M                IMMMM   
     4:38:13         7MMMMMMMMN MMMMMMMM.     IMMMMMMMMM......M.      MMMMM..   .+M     .          7MMMM.  
     4:38:13         MMMMMMMMM  MMMMMMMM.     IMMMMMMMMMMMMMMMMM.     MMMMM     .MM     .MMMMMMMMMMMMMMMM  
     4:38:13        +MMMMMMMMM  MMMMMMMM.     IMMMMMMMMM.    .MM?      MMM     .MMM     .~~~~~~~~~MMMMMMM   
     4:38:13       .MMMMMMMMMMMMMMMMMMMM.     IMMMMMMMMM.    .MMM     .MMM.   ..MMM               MMMMMMMM  
     4:38:13       IMMMMMMMMMMMMMMMMMMMM.     IMMMMMMMMM.    .MMMM    . M     .MMMM     .        .MMMMMMMM  
     4:38:13      .MMMMMMMMMMMMMMMMMMMMM.     IMMMMMMMMM.    .MMMMI..   =     MMMMM     .MMMMMMMMMMMMMMMMMM.. 
     4:38:13      $MMMMMMMMM+   MMMMMMMM.                    .MMMMM..        :MMMMM     ............MMMMMMM.  
     4:38:13      MMMMMMMMMM    MMMMMMMM.                    .MMMMMM.      . MMMMMM                 MMMMMMMM   
     4:38:13     IMMMMMMMMMM    MMMMMMMM.                    .MMMMMM:      .MMMMMMM                .MMMMMMMM.   
     4:38:13 
     4:38:13 ALiVE Global INIT
     4:38:13 ALiVE Global Init Timer Started
     4:38:13 ALiVE [m_0|30] Module ALiVE_sys_data INIT

    I'm downloading a debugger now to see if maybe I miss symbols or other dependencies, but the other thread was unsolved. Has anybody had a similar problem that has been able to solve it?

    EDIT: Here is the output from x32dbg:

    Thread CF8 exit
    Thread 574 created, Entry: 01F8B848
    SetThreadName(574, "class DownloadToFileContext::DownloadToFileRunnable")
    First chance exception on 7572C42D (406D1388, MS_VC_EXCEPTION)!
    Thread 574 exit
    Thread C5C exit
    DLL Loaded: 2DD60000 C:\Windows\SysWOW64\wininet.dll
    DLL Unloaded: 2DD60000 wininet.dll
    DLL Loaded: 6AE80000 C:\mods\@ace\ace_medical.dll
    Thread C04 exit
    Thread ED0 exit
    Thread 52C exit
    Thread C50 exit
    Thread FD4 exit
    Thread 168 exit
    Thread DEC exit
    TLS Callbacks: 3
    Breakpoint at 2EF01690 set!
    Breakpoint at 2EF01640 set!
    Breakpoint at 2ED59E90 set!
    DLL Loaded: 2ED50000 C:\mods\@AliveServer\ALiVEPlugIn.dll
    DLL Loaded: 74C60000 C:\Windows\SysWOW64\Wldap32.dll
    INT3 breakpoint "TLS Callback 1 (aliveplugin.dll)" at aliveplugin.2EF01690 (2EF01690)!
    INT3 breakpoint "TLS Callback 2 (aliveplugin.dll)" at aliveplugin.2EF01640 (2EF01640)!
    INT3 breakpoint "TLS Callback 3 (aliveplugin.dll)" at aliveplugin.2ED59E90 (2ED59E90)!
    Thread 2B0 created, Entry: 76F63E85
    DebugString: "Invalid parameter passed to C runtime function.\n"
    DebugString: "Invalid parameter passed to C runtime function.\n"
    EAX : 00000001
    ECX : 00000000
    EDX : 636F6E2D     &"e is not a vehicle, but a person, the person is returned."
    EBX : 6CDA07B4     "threadtools.cpp"
    EDI : 000010A9
    EBP : 2E73E88C
    ESI : 00000001
    ESP : 2E73E7CC
    EIP : 6CD755B3     tier0_s.6CD755B3
    EFLAGS : 00000200     L'Ȁ'
    CF : 0
    PF : 0
    AF : 0
    ZF : 0     arma3server.1000000
    SF : 0
    TF : 0     L'Ā'
    IF : 1
    DF : 0
    OF : 0
    GS : 002B
    FS : 0053
    ES : 002B
    DS : 002B
    CS : 0023
    SS : 002B     '+'
    LastError : 00000006 (ERROR_INVALID_HANDLE)
    DR0 : 00000000
    DR1 : 00000000
    DR2 : 00000000
    DR3 : 00000000
    DR6 : 00000000
    DR7 : 00000000
    x87r0 : FFFF00000000AAFA5C9C
    x87r1 : FFFF8571FF167A8E00E9
    x87r2 : FFFF0000000000000001
    x87r3 : FFFF000000008571FF18
    x87r4 : FFFF0000000000000004
    x87r5 : 4006FA18623D0BFA0800
    x87r6 : 3FFF8000000000000000
    x87r7 : 3FFDAFAC000000000000
    x87TagWord : FFFF
    x87ControlWord : 027F
    x87StatusWord : 0020
    x87TW_0 : 3 (Empty)
    x87TW_1 : 3 (Empty)
    x87TW_2 : 3 (Empty)
    x87TW_3 : 3 (Empty)
    x87TW_4 : 3 (Empty)
    x87TW_5 : 3 (Empty)
    x87TW_6 : 3 (Empty)
    x87TW_7 : 3 (Empty)
    x87SW_B : 0
    x87SW_C3 : 0
    x87SW_TOP : 0 (ST0=x87r0)
    x87SW_C2 : 0
    x87SW_C1 : 0
    x87SW_O : 0
    x87SW_IR : 0
    x87SW_SF : 0     L'Ā'
    x87SW_P : 1
    x87SW_U : 0
    x87SW_Z : 0
    x87SW_D : 0
    x87SW_I : 0
    x87SW_C0 : 0     arma3server.1000000
    x87CW_IC : 0     arma3server.1010000
    x87CW_RC : 0 (Round Near)     "Actx "
    x87CW_PC : 2 (Real8)     "tx "
    x87CW_IEM : 0     arma3server.1010100
    x87CW_PM : 1     arma3server.1010101
    x87CW_UM : 1     arma3server.1010101
    x87CW_OM : 1     arma3server.1010101
    x87CW_ZM : 1
    x87CW_DM : 1     L'ā'
    x87CW_IM : 1     " is not a vehicle, but a person, the person is returned."
    MxCsr : 00001FA0
    MxCsr_FZ : 0     arma3server.1010100
    MxCsr_PM : 1     arma3server.1010101
    MxCsr_UM : 1     arma3server.1010101
    MxCsr_OM : 1     arma3server.1010101
    MxCsr_ZM : 1
    MxCsr_IM : 1     arma3server.1000101
    MxCsr_DM : 1
    MxCsr_DAZ : 0     L'Ā'
    MxCsr_PE : 1
    MxCsr_UE : 0
    MxCsr_OE : 0
    MxCsr_ZE : 0
    MxCsr_DE : 0
    MxCsr_IE : 0
    MxCsr_RC : 0 (Round Near)
    MM0 : 00000000AAFA5C9C
    MM1 : 8571FF167A8E00E9
    MM2 : 0000000000000001
    MM3 : 000000008571FF18
    MM4 : 0000000000000004
    MM5 : FA18623D0BFA0800
    MM6 : 8000000000000000
    MM7 : AFAC000000000000
    XMM0  : 0000676F6C61696468736172636F6E2D     &"e is not a vehicle, but a person, the person is returned."
    XMM1  : 00000000000000000000000000000000
    XMM2  : 00000000000000000000000000000000
    XMM3  : 00000000000000000000000000000000
    XMM4  : 00000000000000000000000000000000
    XMM5  : 00000000000000000000000000000000
    XMM6  : 6F6F63742C74642C66762C666C2C666D
    XMM7  : 626632383537682C3534353536672C70

    After the last message, the VC Runtime error pops up.

  6. Tue Sep 13 14:13:24 2016

    A late reply from me, but since I've just recreated the mission. I haven't been able to figure out the cause. Perhaps it was my fault and I synced something incorrectly but I'm confident it was ok.

    @SpyderBlack723 the mission.sqm file was unbinarized, I tried to remove all the references to ace and when I would try to reload it it was always corrupt.

  7. Sun Sep 4 07:59:43 2016

    Unforunately, editting the mission with ace created a dependency that I can't remove from the mission.sqm without ruining it. I'm going to have to recreate it, I'll post an update later when I have time to do this.

  8. Sat Sep 3 21:28:27 2016

    I removed TFAR but I couldn't remove ace, it's a dependency in the mission file so I'll have to remake it without ace. Above was an RPT from a failed session, one where only the BLUFOR loaded.

    https://gist.github.com/abramsba/03bd161a7599fb61ea3bc1d411345ac1#file-rpt-output-L1173-L1176

    I'm going to create a non-ace version and try that.

  9. Sat Sep 3 20:47:43 2016

    The results are from a vanilla (including apex) arma with only alive. I know what the error message is trying to say, but the factions that it complains are missing are seemingly random. One time it's BLUFOR, the next time it's OPFOR and so forth.

    The only thing that looks odd is that it seems to create the first one ok, but none of the remaining.

    I'm going to try the default vanilla factions and see if that helps.

  10. Sat Sep 3 20:34:37 2016

    I reinstalled the server, opened the mission and all the modules, double checked the factions. Reuploaded the mission and the result is similar:

    13:30:24 There are are no groups for OPCOM faction(s) ["IND_C_F"]! Please check if you chose the correct faction, and that the faction has groups defined in the ArmA 3 default categories infantry, motorized, mechanized, armored, air, sea!
    13:30:24 ALiVE [m_14|180] Module ALiVE_mil_OPCOM INIT COMPLETE TIME:  3.892
    13:30:24 ALiVE OPCOM created 39 new objectives!
    13:30:24 There are are no groups for OPCOM faction(s) ["OPF_G_F"]! Please check if you chose the correct faction, and that the faction has groups defined in the ArmA 3 default categories infantry, motorized, mechanized, armored, air, sea!
    13:30:24 ALiVE [m_23|180] Module ALiVE_mil_OPCOM INIT COMPLETE TIME:  3.77901
    13:30:24 ALiVE OPCOM created 38 new objectives!
    13:30:24 There are are no groups for OPCOM faction(s) ["OPF_T_F"]! Please check if you chose the correct faction, and that the faction has groups defined in the ArmA 3 default categories infantry, motorized, mechanized, armored, air, sea!
    13:30:24 ALiVE [m_22|180] Module ALiVE_mil_OPCOM INIT COMPLETE TIME:  3.826
    13:30:26 ALiVE [m_9|100] Module ALiVE_civ_placement INIT COMPLETE TIME:  6.40399
    13:30:26 ALiVE OPCOM created 39 new objectives!
    13:30:26 ALiVE OPCOM WEST Initial analysis done...
    13:30:26 OPCOM and TACOM WEST starting...

    http://i.imgur.com/Le8cMIs.jpg

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