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Last active 6 years ago
Hey spider, knowing that you develop for ALIVE could you clarify me about the spyder addons? Is it safe to use it after so many updates that Alive had? Mainly the civil interaction? I find it suuuuuuuuuuuuuper necessary and immersive in the asymmetric war and from what I know, I have not seen anything similar that can replace it. :(
The Alive as far as I know seems to still not have something that makes distinction of the type of vehicle you are boarding to give you specific tasks.
The only solution I found was to use C2ISTAR to generate static tasks manually. Usually they will be generated where there are enemies in control but these specific targets are created on time only for the task by what I see, it is something fictional.
From what I understood in the months using ALIVE and reading the forum, MACC will only give missions to the players if all assets is already being used and get more requests but this is VERY hard to happen. The MACC will create tasks for the players? Yes but unfortunately it is rare. The tasks created by OPCOM seem to have a higher priority.
EDIT: CSAR is more frequent than CAS this is because the bots in the air are too dumb and die easy (Sometimes I had to disable the MACC tasks to stops with CSAR spam lol)
A future solution may be to target only players in the helicopter / airplane pilot slot or else who is inside specific vehicles that have some sort of code so the MACC recognizes them and generate air missions (I may be talking shit lol) xD
What happens is that no matter the number of groups, number of simultaneous attacks ... OPCOM only moves one or two groups at the most and it takes a lot of time to create waypoints for other objectives. First I noticed this in Takistan in insurgency where the independents have control of the map, I left the mission running at dawn and the troops were only in the vicinity at the base. To see if it was not a problem related to CUP, then I tested it on Altis only with ALiVE and CBA. Same result. OPCOM does almost nothing even having multiple groups and objectives available. I also tried to change in the module a faster virtual unit speed to see if it would get some result but nothing too.
Another thing was I noticed that some groups never arrive in the "x".
I will open a ticket with rpt and the mission in github, I posted here first because I want to know if other people have the same problem.
@SpyderBlack723 The way the profile system processes it's information was completely overhauled. The performance overhead of finding and spawning nearby profiles in particular was reduced to nearly no cost. Stutter on profile spawn was also pretty much eliminated.
Also I accidentally edited your post at first instead of quoting it, so ignore the "edited by Spyder" part lol.
You really can feel the difference between the versions. Congratulations to all the staff involved! It really was a big leap in performance!
I tried to reproduce with my bug hunting mission and did not get the same result. It takes a lot more than normal with ACE and the only thing that appears in the RPT about ACE is this:
2018/07/21, 11:14:21 ------------------ Inspection Complete -------------------- 2018/07/21, 11:14:21 ALiVE [m_33|210] Module ALiVE_sup_multispawn INIT COMPLETE TIME: 0.626007 2018/07/21, 11:14:21 ALiVE [m_34|220] Module ALiVE_sys_weather INIT 2018/07/21, 11:14:21 Weather was forced to change 2018/07/21, 11:14:21 ALiVE [m_34|220] Module ALiVE_sys_weather INIT COMPLETE TIME: 0.109985 2018/07/21, 11:14:21 [21737,393.68,6.7,"XEH: PostInit started. MISSIONINIT: missionName=ALIVE%20BUG%20HUNTING, missionVersion=53, worldName=Altis, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"] 2018/07/21, 11:14:22 [21737,393.829,6.7,"CBA_VERSIONING: cba=3.7.1.180604, alive_main=1.7.1.1807171, ace=3.12.2.33, "] 2018/07/21, 11:14:22 [ACE] (common) INFO: Updating ACE from [] to [3.12.2.33] 2018/07/21, 11:14:22 [ACE] (common) INFO: ACE is version 3.12.2.33. 2018/07/21, 11:14:22 [ACE] (common) INFO: CBA is version 3.7.1.180604 (min required 3.6.0) 2018/07/21, 11:14:23 CallExtension loaded: ace_break_line (D:\Games\ArmA3\A3Master\@ace\ace_break_line.dll) [ˆ2Sz´²rœ½_2¯M] 2018/07/21, 11:14:23 Warning: 1302 ms spent in callExtension calling name: "ace_break_line", function: "version" 2018/07/21, 11:14:23 [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0 2018/07/21, 11:14:24 CallExtension loaded: ace_parse_imagepath (D:\Games\ArmA3\A3Master\@ace\ace_parse_imagepath.dll) [ˆ2Sz´²rœ½_2¯M] 2018/07/21, 11:14:24 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0 2018/07/21, 11:14:24 [ACE] (common) INFO: Extension version: ace_medical: 3.6.0-eef2bb0 2018/07/21, 11:14:24 CallExtension loaded: ace_clipboard (D:\Games\ArmA3\A3Master\@ace\ace_clipboard.dll) [ˆ2Sz´²rœ½_2¯M] 2018/07/21, 11:14:24 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0 2018/07/21, 11:14:24 CallExtension loaded: ace_fcs (D:\Games\ArmA3\A3Master\@ace\ace_fcs.dll) [ˆ2Sz´²rœ½_2¯M] 2018/07/21, 11:14:24 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0 2018/07/21, 11:14:26 CallExtension loaded: ace_advanced_ballistics (D:\Games\ArmA3\A3Master\@ace\ace_advanced_ballistics.dll) [3.12.0-8ddde18] 2018/07/21, 11:14:26 Warning: 1484 ms spent in callExtension calling name: "ace_advanced_ballistics", function: "version" 2018/07/21, 11:14:26 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18 2018/07/21, 11:14:30 [21737,402.279,6.7,"XEH: PostInit finished."] 2018/07/21, 11:14:30 Error: Object(3 : 12) not found 2018/07/21, 11:14:30 Error: Object(3 : 13) not found 2018/07/21, 11:14:30 Error: Object(3 : 12) not found 2018/07/21, 11:14:30 Error: Object(3 : 13) not found 2018/07/21, 11:14:30 [ACE] (common) TRACE: 21738 Reading missionConfigFile params: _paramsArray=[] z\ace\addons\common\functions\fnc_readSettingsFromParamsArray.sqf:23 2018/07/21, 11:14:30 [ACE] (common) INFO: Settings initialized. 2018/07/21, 11:14:30 [ACE] (common) INFO: 41 delayed functions running. 2018/07/21, 11:14:30 ALiVE_sys_acemenu: ACE interact_menu not active or no interface found, exiting 2018/07/21, 11:14:34 ALiVE [m_24|190] Module ALiVE_mil_logistics INIT COMPLETE TIME: 22.865 2018/07/21, 11:14:34 ALiVE [m_25|190] Module ALiVE_mil_logistics INIT COMPLETE TIME: 22.865 2018/07/21, 11:14:39 ALiVE [m_22|190] Module ALiVE_mil_ato INIT COMPLETE TIME: 28.097 2018/07/21, 11:14:42 ALiVE [m_20|190] Module ALiVE_mil_ato INIT COMPLETE TIME: 30.942 2018/07/21, 11:15:30 ALiVE AI Distributor detected no HCs, idling for 60 seconds. 2018/07/21, 11:15:36 Ragdoll - loading of ragdoll source "Soldier" started. 2018/07/21, 11:15:36 Ragdoll - loading of ragdoll source "Soldier" finished successfully. 2018/07/21, 11:15:52 ALIVE PLAYER TASK REQUEST ["EAST","OPF_F","CaptureObjective",[],"OPCOM",true]
Maybe it's a problem with ACE...
@HeroesandvillainsOS I’ve still never used it. If you make a cool op with it, feel free to share. :) Too lazy to learn how to use the script and make my own.
I intend to share too as soon as I feel that everything is complete, but still have some goals that I could not achieve such as a mobile FOB system like in KP Liberation where you simply move it to wherever you want (with no intention of being protected by OPCOM's etc)
Another thing would be something to win the hearts of civilians (something like distributing food, medicines etc) since in the mission hostility is extreme. xD
I wish I could program, sometimes we have so much idea but can not put into practice because of adulthood time :(
And about Incon undercover, its very easy to install. It's like a copy paste script!
xD
For security reasons (so I do not have to do all mission again :P) I decided to replace the modules and I have the impression that there was performance gain
I did not know about Incon Undercover
That was what was needed for my insurgency to get even better. It worked very well!