A

AngusDLX

Member

Last active 6 years ago

  1. 6 years ago
    Wed Jul 18 14:07:52 2018
    A AngusDLX posted in the latest 1.7.1.1807171 .

    A maybe stupid question: Do I need to replace the modules again on a mission made in an older version of ALIVE in the editor?

  2. Tue Jul 17 15:53:53 2018

    Reducing to low medium solved the problem, thank you Heroes!

  3. Tue Jul 17 14:17:56 2018
    A AngusDLX started the conversation All insurgent facilities are showing up on the map.

    I have created an insurgent mission in Takistan where the goal is to discover and clean up all the facilities created by the insurgents. Setting assymetric facilities in extreme, the entire map has facilities available.

    When I enable in the C2ISTAR display map intel, all installations are shown on the map at one time as if they were discovered instantly.

    Is this supposed to happen?

  4. Sat Jul 14 13:08:32 2018

    Thank you Spyder and Nichols, I'm going to use only the F-18s!

  5. Wed Jul 11 17:45:29 2018
    A AngusDLX started the conversation Wrong airplane doing wrong function.

    Hello guys! I'm having a problem with manually placed A-10 doing the CAP function instead of other functions that are appropriate for it. Simply instead of the furtive F-18 take off, the A-10 is that it takes off and ends up being raped by the enemies. lol

    I've already changed the attributes of the right configs and did nothing. I'm using vanilla vehicles and factions.

  6. 7 years ago
    Thu Mar 29 12:55:09 2018

    VCOM AI and ASR running togheter will create so much conflict Yeti

  7. Thu Mar 29 01:56:13 2018

    Something is very wrong there. I play with a larger number of profiles on a HD Graphics (sad) with 45 fps

    Is this mission running with other mods? Try without them! Only ALIVE + CBA.

    How are the modules of your mission? Could you send a print from the editor or possibly send the mission PBO?

  8. Tue Mar 27 22:17:30 2018
    A AngusDLX posted in VCom and ALiVE.

    @AUTigerGrad So heads up folks....VCOM in its current state will ultimately wreck an ALIVE server after the server being up for 8-12 hours. By wreck I mean.... extremely long save times (or no save at all can be done) on server save and exit, extremely long spawn times for ALiVE units causing units to spawn in on top of players after several minutes, etc. I'm assuming this is due to some bad code that causes never ending loops and spam on the server.

    A VCOM user named MrLED has uploaded several fixes to VCOM's github but they have not been pushed yet to the main VCOM code. You can grab them off of github and replace the current version.

    I'm going to test to see if these new updates fix the VCOM issues. But I figured I'd let folks know who are running servers.

    I confirm also. Long time to save. VCOM and ALiVE compatibility looks like a marriage... Moments of peace and moments of fights!

    Let's wait for future VCOM updates, it seems Genesis is working hard on the mod and is aware of the FSM Leaks and other bugs in VCOM.

  9. Sat Mar 24 07:03:54 2018

    Heroes you are the man! Actually the problem was in the absence of respawnOnStart = -1 in the description.ext and our clan members pressing the wrong button thinking it would save the persistence of the player LMAO.

    This respawnOnStart = -1 and player options-> save player data clarification does not appear to be on the wiki in the multispawn part, it would be a good idea to put it there. Suggestion! (If it's already there, sorry I did not see)

    Thank you and Marceldev89 for the support!

  10. Sat Mar 24 01:54:01 2018

    I used before these days but got the same problem however was with mods installed. I will do the test in a moment and I will report soon

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