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Last active 6 years ago
A maybe stupid question: Do I need to replace the modules again on a mission made in an older version of ALIVE in the editor?
Reducing to low medium solved the problem, thank you Heroes!
I have created an insurgent mission in Takistan where the goal is to discover and clean up all the facilities created by the insurgents. Setting assymetric facilities in extreme, the entire map has facilities available.
When I enable in the C2ISTAR display map intel, all installations are shown on the map at one time as if they were discovered instantly.
Is this supposed to happen?
Thank you Spyder and Nichols, I'm going to use only the F-18s!
Hello guys! I'm having a problem with manually placed A-10 doing the CAP function instead of other functions that are appropriate for it. Simply instead of the furtive F-18 take off, the A-10 is that it takes off and ends up being raped by the enemies. lol
I've already changed the attributes of the right configs and did nothing. I'm using vanilla vehicles and factions.
VCOM AI and ASR running togheter will create so much conflict Yeti
Something is very wrong there. I play with a larger number of profiles on a HD Graphics (sad) with 45 fps
Is this mission running with other mods? Try without them! Only ALIVE + CBA.
How are the modules of your mission? Could you send a print from the editor or possibly send the mission PBO?
@AUTigerGrad So heads up folks....VCOM in its current state will ultimately wreck an ALIVE server after the server being up for 8-12 hours. By wreck I mean.... extremely long save times (or no save at all can be done) on server save and exit, extremely long spawn times for ALiVE units causing units to spawn in on top of players after several minutes, etc. I'm assuming this is due to some bad code that causes never ending loops and spam on the server.
A VCOM user named MrLED has uploaded several fixes to VCOM's github but they have not been pushed yet to the main VCOM code. You can grab them off of github and replace the current version.
I'm going to test to see if these new updates fix the VCOM issues. But I figured I'd let folks know who are running servers.
I confirm also. Long time to save. VCOM and ALiVE compatibility looks like a marriage... Moments of peace and moments of fights!
Let's wait for future VCOM updates, it seems Genesis is working hard on the mod and is aware of the FSM Leaks and other bugs in VCOM.
Heroes you are the man! Actually the problem was in the absence of respawnOnStart = -1 in the description.ext and our clan members pressing the wrong button thinking it would save the persistence of the player LMAO.
This respawnOnStart = -1 and player options-> save player data clarification does not appear to be on the wiki in the multispawn part, it would be a good idea to put it there. Suggestion! (If it's already there, sorry I did not see)
Thank you and Marceldev89 for the support!
I used before these days but got the same problem however was with mods installed. I will do the test in a moment and I will report soon