Member
Last active 8 years ago
Hi guys.
My mission is Takistan - Natofor.
You can download on Workshop of Steam.
I have a problem.
I testing it in my server.
RAM : 10 GB
CPU : Xeon e3 - 1245 V2
SSD : 240 GB
My server do 10-12 fps with this situation .
Player in Game : 5
Server Monitor : http://i.gyazo.com/f20ce61e1d791f360b98433a6a88d825.png
Spawn radius is 700.
And i remember that the limit of group spawn is 8.
In fact you can see this in images.
For you, what are the optimal setting for optimize and create one gameplay addictive.
Leight opfor with last update is fully compatible with CBA.
Hello all.
I created this thread where write features that we , that use alive , would like to have.
Also for help developers to have new ideas and improve this fantastic mod.
I would like to have .
Ok high.
I wait new update.
Thanks for all.
@highhead this is not a BIS issue, its LOP! If you wanna know if ALiVE is causing any issue then please only use ALiVE and CBA, nothing else. Does it work with vanilla factions? I guess yes!
Same problems have Bacon and he dont use LOP.
@Legend117 I have a solution, however it's temporary and it does not fix anything. You can try to use another mod, Ares, which adds new modules for Zeus. One of these ones automatically adds all units ina certain area to the Game Master, even those which were placed with the editor.
Indeed, I have this problem too. Units after a while start "disappearing", as if they withdrew from the front, or reinforcements were not available.EDIT: I have found another bug. Maybe it's caused by ACE3, but it's weird because it does not appear during the preview in the editor ... Now it simply can't rain. There's fog, there are clouds, there are even thunders, but not a single drop.
For Zeus create issue on http://feedback.arma3.com
That we vote up ....
Friznit , Legend have my same problem.
And you said that was problem of Leight OpFor and disappearance of AI is Normal, work in this way Module AI of Alive.
@SavageCDN If those units are not showing up in Zeus there isn't much that can be done.. .at least not on our end.
http://alivemod.com/forum/1188-alive-spawned-ai-not-showing-in-zeus
@Friznit Apparently this is the case with any AI spawned in, not just ALiVE. It must be ArmA patch related.
Same problem in my mission.
http://alivemod.com/forum/1170-ai-not-showing-up-on-map
And everyone thought was Leight Opfor.
But as I see others have the same problem.
@SavageCDN You are looking at all groups - the ones that look 'faded' are virtual groups (not spawned) and the ones that are a darker colour are groups that have spawned. If you enable teleporting in Admin Actions and teleport around the map you will see the faded groups spawn in once you get close enough (I think you said your spawn range was 1500m?)
Yes , btw , leight insists that Leight OpFor don't have problems, all work perfecly. Sincerely i don't know What should I do to solve the problem of Zeus.