M

Master-Antonio

Member

Last active 8 years ago

  1. 9 years ago
    Mon Jul 6 19:26:43 2015
    M Master-Antonio started the conversation Optimization of My Mission..

    Hi guys.
    My mission is Takistan - Natofor.
    You can download on Workshop of Steam.
    I have a problem.
    I testing it in my server.
    RAM : 10 GB
    CPU : Xeon e3 - 1245 V2
    SSD : 240 GB

    My server do 10-12 fps with this situation .
    Player in Game : 5

    1. http://i.gyazo.com/eeff2c9633ed9f7d9a092e7072da20e7.jpg
    2. http://i.gyazo.com/b2e36e849daa06078150fe60222bfe9f.jpg
    3. http://i.gyazo.com/c84f940f7be0a9a024e7fe302518eaff.png
    4. http://i.gyazo.com/6bce0e6b104eabe9717b4833717d7410.png

    Server Monitor : http://i.gyazo.com/f20ce61e1d791f360b98433a6a88d825.png

    Spawn radius is 700.
    And i remember that the limit of group spawn is 8.
    In fact you can see this in images.
    For you, what are the optimal setting for optimize and create one gameplay addictive.

  2. Sat Jul 4 11:44:11 2015

    Leight opfor with last update is fully compatible with CBA.

  3. Wed Jul 1 23:30:35 2015
    M Master-Antonio started the conversation What features we would like.

    Hello all.
    I created this thread where write features that we , that use alive , would like to have.
    Also for help developers to have new ideas and improve this fantastic mod.

    I would like to have .

    1. Improve intelligence civilians, for now they are really stupid, they move randomly and do not interact with the player, it would be nice for example, if I aim or shoot ground,the civil recoils, moves away or fold, unless it is a suicide bomber, in this case continues to advance.
    2. Add in Alive Weather the sandstorms and wind that generate casually in the map , no client side ( dont follow player ) but server side. Will be fantastic on Takistan Map.
    3. Add animals life ( The Animals are generated dinamically and interact with the player, example , if have afraid , move away or run away ext ext )
  4. Sun Jun 28 17:22:27 2015
    M Master-Antonio posted in ALiVE spawned AI not showing in Zeus.

    Ok high.
    I wait new update.
    Thanks for all.

  5. Sun Jun 28 15:52:23 2015
    M Master-Antonio posted in ALiVE spawned AI not showing in Zeus.

    @highhead this is not a BIS issue, its LOP! If you wanna know if ALiVE is causing any issue then please only use ALiVE and CBA, nothing else. Does it work with vanilla factions? I guess yes!

    Same problems have Bacon and he dont use LOP.

  6. Sun Jun 28 10:03:23 2015
    M Master-Antonio posted in ALiVE spawned AI not showing in Zeus.

    @Legend117 I have a solution, however it's temporary and it does not fix anything. You can try to use another mod, Ares, which adds new modules for Zeus. One of these ones automatically adds all units ina certain area to the Game Master, even those which were placed with the editor.
    Indeed, I have this problem too. Units after a while start "disappearing", as if they withdrew from the front, or reinforcements were not available.

    EDIT: I have found another bug. Maybe it's caused by ACE3, but it's weird because it does not appear during the preview in the editor ... Now it simply can't rain. There's fog, there are clouds, there are even thunders, but not a single drop.

    For Zeus create issue on http://feedback.arma3.com
    That we vote up ....

  7. Sun Jun 28 10:01:05 2015
    M Master-Antonio posted in ALiVE spawned AI not showing in Zeus.

    Friznit , Legend have my same problem.
    And you said that was problem of Leight OpFor and disappearance of AI is Normal, work in this way Module AI of Alive.

  8. Sat Jun 27 16:49:20 2015
    M Master-Antonio posted in AI not showing up on map.

    @SavageCDN If those units are not showing up in Zeus there isn't much that can be done.. .at least not on our end.

    http://alivemod.com/forum/1188-alive-spawned-ai-not-showing-in-zeus

  9. Sat Jun 27 16:49:06 2015
    M Master-Antonio posted in ALiVE spawned AI not showing in Zeus.

    @Friznit Apparently this is the case with any AI spawned in, not just ALiVE. It must be ArmA patch related.

    Same problem in my mission.
    http://alivemod.com/forum/1170-ai-not-showing-up-on-map
    And everyone thought was Leight Opfor.
    But as I see others have the same problem.

  10. Thu Jun 25 22:48:25 2015
    M Master-Antonio posted in AI not showing up on map.

    @SavageCDN You are looking at all groups - the ones that look 'faded' are virtual groups (not spawned) and the ones that are a darker colour are groups that have spawned. If you enable teleporting in Admin Actions and teleport around the map you will see the faded groups spawn in once you get close enough (I think you said your spawn range was 1500m?)

    Yes , btw , leight insists that Leight OpFor don't have problems, all work perfecly. Sincerely i don't know What should I do to solve the problem of Zeus.

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