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Last active 7 years ago
When if ever could we possibly expect an official release on steam?
afirm, ill be happy with what ever we get ! :)
@Tupolov Just checked and ALiVE will need to issue an update in the next release... Will try to get this out the door ASAP as we are due a release :)
every day I wake up waiting for the next ALiVE release!!!! its been a while so im expecting some interesting things! :D
ok ill post it there aswell. one other thing i noticed. there is no logo for cup units in arma when it loads up even tho there available in game. anyone else notice that?
I am trying to use the CUP_O_TK_MILITIA and CUP_O_TK factions and its giving me an error saying that its an incorrect faction and that it might use the default one?
this is more of a feature request. I want to be able to create a very life like base for my players but I want it all to be profiled threw alive so it will not gum up the resources when no one is at base.
My idea would be something you could add in the inti to give it a priority. so I could make a massive base, have it profiled but no matter how many other units are already spawned in when ever some one goes back to the base it will still spawn in those units. Obviously this wouldn't affect the maximum about of units that are able to be spawned.
Any thoughts or ideas related to this?
I was just wondering if there was something I could put in the init for a player slot that would make it so it dosent profile any units. its for an opfor side and I don't want the players to spawn ai, only the blufor should be able to spawn them in. if both happen it will dampen the number of enemy ai units for the blufor? any ideas?
So my mission used to take a long time to load up, I changed a few things which I cant remember and now my mission can take upwards of a 30 minutes or longer to load. example 8 minutes to load the mil cqb 14 for the amb civ, 28 minutes for the mil_cqb module.
I am getting spammed these error's
2015/10/29, 12:03:44 0:18:27.829 (1.126) [x\alive\addons\sys_viewdistance\fnc_vDist.sqf:55] -ERROR- L Alpha 3-1:1
2015/10/29, 12:12:44 Error Undefined variable in expression: _state
2015/10/29, 12:12:44 File x\alive\addons\fnc_analysis\fnc_liveAnalysis.sqf, line 514
2015/10/29, 12:12:53 Error in expression <con = "mil_unknown";
_text = "";
switch(_state) do {
case "reserve":{
_icon = "m>
2015/10/29, 12:12:53 Error position: <_state) do {
case "reserve":{
_icon = "m>
2015/10/29, 12:11:34 LOP_AM_BTR60: HatchCommander - unknown animation source hatchCommander
2015/10/29, 12:12:23 Error in expression <con = "mil_unknown";
_text = "";
switch(_state) do {
case "reserve":{
_icon = "m>
Can I link more than one taor to marker? if so would it look like this on the input line for that?
taor01, taor02, taor03... and so on?
I had a similar idea, a mission that gets sent to all the factions and they have to fight over it and against ai. than have rewards like air drop of vehicles or supplies.