Difference between revisions of "ALiVE Military"
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*'''[[Military Placement]]''' Places military groups and also defines military Objectives for OPCOM. | *'''[[Military Placement]]''' Places military groups and also defines military Objectives for OPCOM. | ||
+ | *'''[[Military Civilian Placement]]''' Places military groups and also defines military Objectives for OPCOM. | ||
*'''[[OPCOM]]''' The Operational Commander orders AI groups to attack and defend Objectives. | *'''[[OPCOM]]''' The Operational Commander orders AI groups to attack and defend Objectives. | ||
*'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols. | *'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols. | ||
*'''[[Military Intel]]''' Provides an intelligence feed about events in the virtual battle space. | *'''[[Military Intel]]''' Provides an intelligence feed about events in the virtual battle space. | ||
*'''[[Military Logistics]]''' Convoys of supplies maintain the operational effectiveness of combat units. | *'''[[Military Logistics]]''' Convoys of supplies maintain the operational effectiveness of combat units. |
Revision as of 15:26, 21 March 2014
The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.
- Military Placement Places military groups and also defines military Objectives for OPCOM.
- Military Civilian Placement Places military groups and also defines military Objectives for OPCOM.
- OPCOM The Operational Commander orders AI groups to attack and defend Objectives.
- CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.
- Military Intel Provides an intelligence feed about events in the virtual battle space.
- Military Logistics Convoys of supplies maintain the operational effectiveness of combat units.