Difference between revisions of "ALiVE Player"
From ALiVE Wiki
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==Editor Notes== | ==Editor Notes== | ||
− | *'''Player Persistence''' is a single session utility that will save player information for that play session only. This is useful for recovering from client crashes or joining the same mission in progress but it won't persist if the server or mission is restarted unless it is linked to the external [[Database]]. | + | *'''Player Persistence''' is a single session utility that will save player information for that play session only. This is useful for recovering from client crashes or joining the same mission in progress but it won't persist if the server or mission is restarted unless it is linked to the external '''[[Database|ALiVE War Room]]'''. |
Revision as of 05:47, 24 October 2014
These optional modules provide various player support functions.
- Admin Actions Provides various admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Saving. These actions are now enabled by default for Admins. There is no longer a separate module.
- ALiVE Player Options includes optional settings for adjustable View Distance, Crew Info, Player Tags and Player Persistence.
- Crew Info displays vehicle crew info when inside a vehicle. Module options allow changing the display location on screen.
- Multispawn is a unique player respawn utility for ALiVE, which allows mission editors to define advanced player respawn types including a fully immersive helicopter insertion.
- Newsfeed allows mission editors or group admins to add news updates in the window on the ArmA3 main menu screen.
Editor Notes
- Player Persistence is a single session utility that will save player information for that play session only. This is useful for recovering from client crashes or joining the same mission in progress but it won't persist if the server or mission is restarted unless it is linked to the external ALiVE War Room.