Difference between revisions of "ALiVE Military"
From ALiVE Wiki
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*'''[[OPCOM]]''' The Operational Commander orders AI groups to attack and defend objectives. | *'''[[OPCOM]]''' The Operational Commander orders AI groups to attack and defend objectives. | ||
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*'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units. | *'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units. | ||
<div style="text-align: center;">{{note}}Military Convoys placeholder module is deprecated and will be removed in due course. It will stay in 0.7 release for backward compatibility.</div> | <div style="text-align: center;">{{note}}Military Convoys placeholder module is deprecated and will be removed in due course. It will stay in 0.7 release for backward compatibility.</div> |
Revision as of 06:15, 24 October 2014
The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.
Military Placement & Objectives
- Military Placement Places military groups and also defines military objectives for OPCOM.
- Military Civilian Placement Places military groups and also defines civilian infrastructure objectives for OPCOM.
- Custom Military Objectives Place a custom objective anywhere on the map with a pre-configured composition.
- CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.
- Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
- TAOR A short explanation of how TAORs work in conjunction with ALiVE Military.
Operational Command, Control & Logistics
- OPCOM The Operational Commander orders AI groups to attack and defend objectives.
- Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.