Difference between revisions of "ALiVE Military"

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== Military Placement & Objectives ==
 
== Military Placement & Objectives ==
  
*'''[[Military Placement]]''' Places military groups and also defines military objectives for OPCOM.
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*'''[[Military Placement|Military Placement (Military Objectives)]]''' Places military groups and also defines military objectives for OPCOM.
*'''[[Military Civilian Placement]]''' Places military groups and also defines civilian infrastructure objectives for OPCOM.
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*'''[[Custom Military Objectives]]''' Place a custom objective anywhere on the map with a pre-configured composition.
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*'''[[Military Civilian Placement|Military Placement (Civilian Objectives)]]''' Places military groups and also defines civilian infrastructure objectives for OPCOM.
*'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
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*'''[[Custom Military Objectives|Military Placement (Custom Objectives)]]''' Place a custom objective anywhere on the map with a pre-configured composition model and occupying units.
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*'''[[CQB|Military CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
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*'''[[Insurgency|Military Insurgency]]'''
  
*'''Military AI Skill'''  Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
 
  
 
*'''[[TAOR]]''' A short explanation of how TAORs work in conjunction with ALiVE Military.
 
*'''[[TAOR]]''' A short explanation of how TAORs work in conjunction with ALiVE Military.
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*'''[[OPCOM|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives.
 
*'''[[OPCOM|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives.
 
*'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units.
 
*'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units.
 
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*'''Military AI Skill'''  Provides a feature to define AI Skill as per the BI Wiki.  Note: this may conflict with other third party addons that affect AI Skill.
  
 
<div style="text-align: center;">{{note}}Military Convoys placeholder module is deprecated and will be removed in due course.  It will stay in 0.7 release for backward compatibility.</div>
 
<div style="text-align: center;">{{note}}Military Convoys placeholder module is deprecated and will be removed in due course.  It will stay in 0.7 release for backward compatibility.</div>

Revision as of 06:23, 24 October 2014

The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.

Military Placement & Objectives

  • Military CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.


  • TAOR A short explanation of how TAORs work in conjunction with ALiVE Military.


Operational Command, Control & Logistics

  • Military AI Commander The Operational Commander orders AI groups to attack and defend objectives.
  • Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.
  • Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
Onebit note.png Note: Military Convoys placeholder module is deprecated and will be removed in due course. It will stay in 0.7 release for backward compatibility.