Difference between revisions of "ALiVE Military"
From ALiVE Wiki
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== Military Placement & Objectives == | == Military Placement & Objectives == | ||
− | *'''[[Military Placement]]''' Places military groups and also defines military objectives for OPCOM. | + | *'''[[Military Placement|Military Placement (Military Objectives)]]''' Places military groups and also defines military objectives for OPCOM. |
− | *'''[[Military Civilian Placement]]''' Places military groups and also defines civilian infrastructure objectives for OPCOM. | + | |
− | *'''[[Custom Military Objectives]]''' Place a custom objective anywhere on the map with a pre-configured composition. | + | *'''[[Military Civilian Placement|Military Placement (Civilian Objectives)]]''' Places military groups and also defines civilian infrastructure objectives for OPCOM. |
− | *'''[[CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols. | + | |
+ | *'''[[Custom Military Objectives|Military Placement (Custom Objectives)]]''' Place a custom objective anywhere on the map with a pre-configured composition model and occupying units. | ||
+ | |||
+ | *'''[[CQB|Military CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols. | ||
+ | |||
+ | *'''[[Insurgency|Military Insurgency]]''' | ||
− | |||
*'''[[TAOR]]''' A short explanation of how TAORs work in conjunction with ALiVE Military. | *'''[[TAOR]]''' A short explanation of how TAORs work in conjunction with ALiVE Military. | ||
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*'''[[OPCOM|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives. | *'''[[OPCOM|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives. | ||
*'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units. | *'''[[Military Logistics]]''' The battlefield logistics system maintains the operational effectiveness of combat units. | ||
− | + | *'''Military AI Skill''' Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill. | |
<div style="text-align: center;">{{note}}Military Convoys placeholder module is deprecated and will be removed in due course. It will stay in 0.7 release for backward compatibility.</div> | <div style="text-align: center;">{{note}}Military Convoys placeholder module is deprecated and will be removed in due course. It will stay in 0.7 release for backward compatibility.</div> |
Revision as of 06:23, 24 October 2014
The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.
Military Placement & Objectives
- Military Placement (Military Objectives) Places military groups and also defines military objectives for OPCOM.
- Military Placement (Civilian Objectives) Places military groups and also defines civilian infrastructure objectives for OPCOM.
- Military Placement (Custom Objectives) Place a custom objective anywhere on the map with a pre-configured composition model and occupying units.
- Military CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.
- TAOR A short explanation of how TAORs work in conjunction with ALiVE Military.
Operational Command, Control & Logistics
- Military AI Commander The Operational Commander orders AI groups to attack and defend objectives.
- Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.
- Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.