Difference between revisions of "ALiVE Military"
From ALiVE Wiki
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*'''[[CQB|Military CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols. | *'''[[CQB|Military CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols. | ||
− | *'''[[Insurgency|Military Insurgency]]''' Work in | + | *'''[[Insurgency|Military Insurgency]]''' Work in Progress... |
Revision as of 06:27, 24 October 2014
The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.
Military Placement & Objectives
- Military Placement (Military Objectives) Places military groups and also defines military objectives for OPCOM.
- Military Placement (Civilian Objectives) Places military groups and also defines civilian infrastructure objectives for OPCOM.
- Military Placement (Custom Objectives) Place a custom objective anywhere on the map with a pre-configured composition model and occupying units.
- Military CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.
- Military Insurgency Work in Progress...
- TAOR A short explanation of how TAORs work in conjunction with ALiVE Military.
Operational Command, Control & Logistics
- Military AI Commander The Operational Commander orders AI groups to attack and defend objectives.
- Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.
- Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.