Difference between revisions of "ALiVE Military"

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*'''[[CQB|Military CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
 
*'''[[CQB|Military CQB]]''' The Close Quarters Battle module populates towns and built up areas with AI patrols.
  
*'''[[Insurgency|Military Insurgency]]''' Work in Progres...
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*'''[[Insurgency|Military Insurgency]]''' Work in Progress...
  
  

Revision as of 06:27, 24 October 2014

The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.

Military Placement & Objectives

  • Military CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.


  • TAOR A short explanation of how TAORs work in conjunction with ALiVE Military.


Operational Command, Control & Logistics

  • Military AI Commander The Operational Commander orders AI groups to attack and defend objectives.
  • Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.
  • Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
Onebit note.png Note: Military Convoys placeholder module is deprecated and will be removed in due course. It will stay in 0.7 release for backward compatibility.