Difference between revisions of "ALiVE Military"

From ALiVE Wiki
Jump to: navigation, search
Line 2: Line 2:
  
 
== Military Placement & Objectives ==
 
== Military Placement & Objectives ==
 
+
[[File:Vcb briefing.jpg|right|350px]]
 
*'''[[Military Placement (Military Objectives)|Military Placement (Military Objectives)]]''' Places military groups and also defines military objectives for OPCOM.
 
*'''[[Military Placement (Military Objectives)|Military Placement (Military Objectives)]]''' Places military groups and also defines military objectives for OPCOM.
  

Revision as of 07:07, 12 December 2014

The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.

Military Placement & Objectives

Vcb briefing.jpg
  • Military CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.


  • TAOR A short explanation of how TAORs work in conjunction with ALiVE Military.


Operational Command, Control & Logistics

  • Military AI Commander The Operational Commander orders AI groups to attack and defend objectives.
  • Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.
  • Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.