Difference between revisions of "Insurgency"

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*Suicide Bombers - similar to rogue shooters but spread themselves over a wider area.
 
*Suicide Bombers - similar to rogue shooters but spread themselves over a wider area.
 
 
The insurgent leaders will visit towns in order to entice civilians into the fold, either as armed fighters or suicide bombers.  The new recruits will need to visit a Weapons Depot, IED Factory or Recruitment HQ to receive weapons or bomb equipment before carrying out their assigned task.
 
  
  
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===Insurgency Placement & Objectives===
 
===Insurgency Placement & Objectives===
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|Syncing Military CQB module to the AI Commander in Asymmetric mode will change the behaviour of the module as it will become fully integrated it into the Asymmetric Warfare Environment. Existing CQB locations will be cached and only activated once that objective has been captured by insurgentsAdditionally, the module will provide an intel overlay via a Building Grid system indicating areas of possible Insurgency activity.
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|Just the same as a conventional Military AI Commander, the Asymmetric Commander requires objectives and some initial forces placed to start and can be constrained by the use of [[TAOR]] and Blacklists in the same way. Either [[Military Placement (Military Objectives)]] or [[Military Placement (Civilian Objectives)]] may be used (using both us recommended)Civilian Objectives are required to provide targets for Civilian Saboteurs.
 
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|{{Module_CQB}}
 
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|{{Yes}}
 
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|Syncing Military CQB module to the AI Commander in Asymmetric mode will change the behaviour of the module as it will become fully integrated it into the Asymmetric Warfare Environment. Existing CQB locations will be cached and only activated once that objective has been captured by insurgents.  Additionally, the module will provide an intel overlay via a Building Grid system indicating areas of possible Insurgency activity.
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|Syncing Military CQB module to the AI Commander in Asymmetric mode will change the behaviour of the module. Existing CQB locations will be cached and only activated once that objective has been captured by insurgents.  Additionally, the integrated Threat Risk And Control Enhancement (TRACE) system can be used to help Players assess likely locations where insurgents may operate and track areas that have already been checked.
 
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|Impact of syncing [[Military Logistics]] with OPCOM Asymmetric.
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|Syncing [[Military Logistics]] with the Military AI Commander is not strictly necessary, as new forces are recruited form the civilian population.  However, editors may choose to provide additional Battle Casualty Replacements via the Logistics System to simulate hybrid military insurgent forces.
 
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===Counter Insurgency Intelligence===
 
===Counter Insurgency Intelligence===
  
Impact of [[Command & Control|C2ISTAR]] with OPCOM Asymmetric, including Auto Generated Tasks and Map Sectors Overlay.
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|{{Module_C2ISTAR}}
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|{{No}}
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|[[Command & Control|C2ISTAR]] can be used alongside an Asymmetric AI Commander.  Unlike TRACE, which is a risk assessment and tracking tool, C2ISTAR will provide actual intelligence of insurgency activity.
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Revision as of 10:36, 1 March 2015

Part of:
Icon mil opcom.png ALiVE Military
Onebit note.png Note: ALiVE Insurgency is not a standalone module and the full insurgency (or counter insurgency) experience is made up from a number of optional settings in existing modules.


How It Works

Asymmetric Warfare is a command style for the Military AI Commander and differs from Occupation and Invasion in important ways. Insurgency commanders have different objectives, tactics and weapons. Their goal is to disrupt their enemy, destabilise the security situation and generally create havoc without becoming decisively engaged. They will employ tactics such as sabotage, hit and run attacks, roadblocks and IEDs. They will attempt to blend in with the civilian population in order to move weapons, explosives and suicide bombers to strategic locations. Thorough searching and monitoring of civilians can help reduce the threat.

An insurgency will typically start in a hot zone (equivalent of a military TAOR) and seek to spread out from there to conduct operations across the AO. The location of the AI Commander module will be the the centre of the insurgency zone.


Armed Insurgent Cells

Insurgency cells will start to appear as hostility towards the opposing faction increases. The chance of a new cell being established in the area is dependent on enemy and friendly troop strengths, the size of the objective and civilian hostility to the faction. Large towns that are poorly patrolled and have suffered civilian casualties will be very likely to generate new cells.

Once established, the Asymmetric Warfare AI Commander will order his cells to conduct a number of activities in support of the insurgency.

  • Roadblocks - establishing roadblocks in controlled zones (the equivalent of a military TAOR) will enable insurgents to dominate the local civilian population and establish rudimentary defences against opposition forces.
  • Weapons Depots - insurgents will attempt to cache ammunition and weapons at hidden locations throughout the AO, which will be used to equip newly recruited fighters.
  • IED Factories - IED making facilities will be established in hidden locations throughout the AO. IEDs are the insurgent's preferred method of attack on opposition forces.
  • Ambushes - Insurgents will attempt to ambush military patrols and convoys in the open, using a combination of IEDs or hit and run attacks.
  • Assaults - Raids on military outposts and patrol bases are one way insurgents can acquire new weapons and equipment.
  • Recruitment HQ - If the insurgents are allowed to establish a Recruitment HQ near to a civilian objective, they will recruit new armed fighters from amongst the civilian population.
  • Coercion - Insurgent cells will coerce disgruntled civilians into becoming suicide bombers, rogue shooters and saboteurs.


Civilian Insurgents

As the armed insurgent cells complete objectives, the security situation will deteriorate and peaceful civilians are turned into hostile civilian insurgents. If there is an IED Factory, Weapons Depot or Recruitment HQ in the area, occasionally civilians will be coerced into to picking up weapons or explosives and sent on missions in support of the insurgency. Security forces can detect these civilian insurgents by monitoring their movements or stop and search.

  • Sabotage - insurgents will collect explosives from a Weapons Depot and set out to destroy or damage civilian infrastructure targets such as factories and power stations in order to destabilise the security situation. They will attempt to place 3 to 5 explosive charges near the building before moving to safe distance and detonating. If they are successful, this will have a high impact on the hostility level.
  • Rogue Shooters - coerced civilians will collect a gun from a Weapons Depot, then blend into the local civilian population until a security forces patrol shows up.
  • Suicide Bombers - similar to rogue shooters but spread themselves over a wider area.


Setting up ALiVE Asymmetric Warfare Environment

Module Schematic

Setting up ALiVE to run in Asymmetric mode has slightly different requirements to conventional ops. Insurgency relies on both the Civ Pop and CQB modules. As with all Military Placement modules though, the AI Commander still requires Objectives, ideally within a predefined TAOR. The minimum module requirements are in the table below.

Module
Icon requires alive.png ALiVE (Required)
Icon sys profile.png Virtual AI System
Icon sys AISkill.png Civilian Population
Icon mil ied.png Military IED
Remarks Synced: Onebit no.png Synced: Onebit no.png Synced: Onebit no.png

Place Both Civ Modules

Synced: Onebit no.png

All settings OFF

Module
Icon cqb.png Military CQB
Icon mil opcom.png Military AI Commander
Icon civ CO.png Military Placement (Civ Obj)
Remarks Synced: Onebit yes.png

Civilian Faction

Synced: Onebit yes.png

Asymmetric

Synced: Onebit yes.png

Insurgency Faction


Insurgency Placement & Objectives

Module Synced Impact
Icon civ CO.png Military Placement (Civ Obj)
Onebit yes.png Just the same as a conventional Military AI Commander, the Asymmetric Commander requires objectives and some initial forces placed to start and can be constrained by the use of TAOR and Blacklists in the same way. Either Military Placement (Military Objectives) or Military Placement (Civilian Objectives) may be used (using both us recommended). Civilian Objectives are required to provide targets for Civilian Saboteurs.

Insurgency CQB

Module Synced Impact
Icon cqb.png Military CQB
Onebit yes.png Syncing Military CQB module to the AI Commander in Asymmetric mode will change the behaviour of the module. Existing CQB locations will be cached and only activated once that objective has been captured by insurgents. Additionally, the integrated Threat Risk And Control Enhancement (TRACE) system can be used to help Players assess likely locations where insurgents may operate and track areas that have already been checked.

Insurgency Logistics

Module Synced Impact
Icon mil ML.png Military Logistics
Onebit yes.png Syncing Military Logistics with the Military AI Commander is not strictly necessary, as new forces are recruited form the civilian population. However, editors may choose to provide additional Battle Casualty Replacements via the Logistics System to simulate hybrid military insurgent forces.

Counter Insurgency Intelligence

Module Synced Impact
Icon mil MI.png C2ISTAR
Onebit no.png C2ISTAR can be used alongside an Asymmetric AI Commander. Unlike TRACE, which is a risk assessment and tracking tool, C2ISTAR will provide actual intelligence of insurgency activity.


Developer Notes

The Military IED Threat module is not integrated into OPCOM Asymmetric and can be used as a standalone module to provide a random IED threat.

Military CQB Building Grid System is not integrated into Military Intelligence Module. Military Sectors and Activity should still be used to give an indication of where insurgents are currently operating.

Military Logistics module can be used with OPCOM Asymmetric but should be used with care if you want to prevent Insurgents magically acquiring advanced equipment such as tanks and helicopters. Some measure of optional blacklisting is being considered.

ALiVE Civilian is not technically a dependency for Insurgency but it should be placed so OPCOM Asymmetric has some people to recruit!