Difference between revisions of "Faction Editor"
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− | The list on the left displays existing factions loaded at game start and any new custom factions created during the current mission session. | + | *The list on the left displays existing factions loaded at game start and any new custom factions created during the current mission session. Select a faction to start editing it. |
− | Select a faction to start editing it. | + | *Change the name to create an inherited copy (you may need to Import Units from Config in the Unit Editor first). All units and groups will be updated to the new faction name automatically. The original faction is still in the game and will show up again when you restart the mission. |
− | Click New to create a new, empty faction with no units and groups. | + | *Click New to create a new, empty faction with no units and groups. |
− | The config tree displays all groups configured for the selected faction. | + | *The config tree displays all groups configured for the selected faction. The ALiVE Detecteron™ shows whether they are correctly configured to work with ALiVE. |
− | Generate Config - exports the complete Faction Config to clipboard, including any associated Unit and Group configs. | + | *Generate Config - exports the complete Faction Config to clipboard, including any associated Unit and Group configs. |
===Using the Faction Editor=== | ===Using the Faction Editor=== | ||
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Creating a new faction: click New, enter the details as desired and save. New factions have no units or groups configured yet so the next step is to create some units in the Unit Editor. If you want to work from an existing template with all the units and groups defined, such as OPF_F, it is recommended that you create a copy using the method below. | Creating a new faction: click New, enter the details as desired and save. New factions have no units or groups configured yet so the next step is to create some units in the Unit Editor. If you want to work from an existing template with all the units and groups defined, such as OPF_F, it is recommended that you create a copy using the method below. | ||
− | Copying an existing addon: Select the Faction to inherit from and | + | Copying an existing addon: Select the Faction to inherit from and click copy. Enter in the details of the new faction and click ok. This will copy all units and groups and rename them using the new faction name. |
Editing an existing addon: select the faction and change the side/flag but leave the name and classname the same. If you make no changes to the units loadouts you can simply apply the faction config at the mission level by pasting it into description.ext. This is a quick and easy way to change the side or name of a faction for a one off mission whilst leaving everything else intact. | Editing an existing addon: select the faction and change the side/flag but leave the name and classname the same. If you make no changes to the units loadouts you can simply apply the faction config at the mission level by pasting it into description.ext. This is a quick and easy way to change the side or name of a faction for a one off mission whilst leaving everything else intact. | ||
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{{note}} If you accidentally delete or change an existing faction don’t panic. Simply restart the mission and the config will be reloaded from the pbo. | {{note}} If you accidentally delete or change an existing faction don’t panic. Simply restart the mission and the config will be reloaded from the pbo. | ||
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+ | [[Category: Factions]] |
Latest revision as of 22:31, 14 October 2017
- The list on the left displays existing factions loaded at game start and any new custom factions created during the current mission session. Select a faction to start editing it.
- Change the name to create an inherited copy (you may need to Import Units from Config in the Unit Editor first). All units and groups will be updated to the new faction name automatically. The original faction is still in the game and will show up again when you restart the mission.
- Click New to create a new, empty faction with no units and groups.
- The config tree displays all groups configured for the selected faction. The ALiVE Detecteron™ shows whether they are correctly configured to work with ALiVE.
- Generate Config - exports the complete Faction Config to clipboard, including any associated Unit and Group configs.
Using the Faction Editor
The Faction Editor can be used to change the details of an existing faction, create a new faction from scratch, copy an existing faction to use as a template or to create faction overrides.
The Group Config tree shows all groups for the selected faction. The ALiVE Detecteron™ automatically determines which groups are correctly configured and can be used by ALiVE. This takes into account faction mappings.
Creating a new faction: click New, enter the details as desired and save. New factions have no units or groups configured yet so the next step is to create some units in the Unit Editor. If you want to work from an existing template with all the units and groups defined, such as OPF_F, it is recommended that you create a copy using the method below.
Copying an existing addon: Select the Faction to inherit from and click copy. Enter in the details of the new faction and click ok. This will copy all units and groups and rename them using the new faction name.
Editing an existing addon: select the faction and change the side/flag but leave the name and classname the same. If you make no changes to the units loadouts you can simply apply the faction config at the mission level by pasting it into description.ext. This is a quick and easy way to change the side or name of a faction for a one off mission whilst leaving everything else intact.
Generate Config: this will generate the config code for the entire faction, including any changes to unit loadouts and group configs. A complete faction config is required if you want to pack the config into a pbo to make an override addon.