Difference between revisions of "ALiVE Military"
From ALiVE Wiki
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− | == Operational Command | + | == Operational Command & Logistics == |
*'''[[Military AI Commander|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives or conduct insurgency operations. | *'''[[Military AI Commander|Military AI Commander]]''' The Operational Commander orders AI groups to attack and defend objectives or conduct insurgency operations. |
Revision as of 06:09, 2 October 2015
The Military modules are the heart of ALiVE and provide a simple yet highly flexible tool for creating almost any scenario. Military modules require the Profiles module to be present.
Military Placement & Objectives
- Military Placement (Military Objectives) Places military groups and also defines military objectives for OPCOM.
- Military Placement (Civilian Objectives) Places military groups and also defines civilian infrastructure objectives for OPCOM.
- Military Placement (Custom Objectives) Place a custom objective anywhere on the map with a pre-configured composition model and occupying units.
- Military CQB The Close Quarters Battle module populates towns and built up areas with AI patrols.
- Military IED Threat Provides an ambient IED and VB-IED threat.
Operational Command & Logistics
- Military AI Commander The Operational Commander orders AI groups to attack and defend objectives or conduct insurgency operations.
- Military Logistics The battlefield logistics system maintains the operational effectiveness of combat units.
- Military AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
Briefing Notes
- Asymmetric Warfare Environment A guide to the Asymmetric Warfare Environment, in which Military AI Commanders focus on insurgency tactics.
- TAOR A short explanation of how Tactical Areas of Responsibility work in conjunction with ALiVE Military.