Roadblocks spawning vanilla FAA units with Massi/RHS factions

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  2. 8 years ago

    Sorry to bring this thread back from the dead, but did anything come of this?
    I've just put together another Takistan mission (just can't get off that map) using EricJ's Taliban, and every roadblock that spawns has vanilla guerillas maning it.

    In fact I can't remember seeing a roadblock that wasn't manned by them. It's a shame you can't turn roadblocks off because that would be better than having vanilla units pop up like that.

  3. I have the same problem with RHS.

    I'm trying to get 3 forces fighting each other (USA, Russia, Syndikate) and the random roadblocks are manned by NATO, CSAT or FIA Units. :/

    I even got a "transport X" mission from High Command with NATO units instead of US Army Troops.

  4. Me too actually. I have an interesting set of photos I'll post later if I think of it.

    Long story short, last week I was debugging a mission. It's 3CB (BLUFOR) versus my ORBAT faction (IND). On mission start, using a profile counter, it's something like 59 BLU vs 71 IND. So the mission initialized just fine.

    After 10-20 minutes or so, I went to check the profiles and it's something like 55 (BLU), 68 (IND) and 1 (OPF).

    So I traveled to the newly spawned OPF profile and it's at a roadblock.

  5. Edited 8 years ago by JD_Wang

    @HeroesandvillainsOS have you got a link to the profile counter script? That could be very handy.

  6. Edited 8 years ago by HeroesandvillainsOS

    From Spyderblack723. Put this in the debug console and press local exec. Only works in SP.

    if (isServer) then {
    
    	_profilesBySide = [ALiVE_profileHandler,"profilesBySide"] call ALIVE_fnc_hashGet;
    	_profilesBySide = _profilesBySide select 2;
    
    	systemchat format ["Profile Count OPFOR - %1", count (_profilesBySide select 0)];
    	systemchat format ["Profile Count BLUFOR - %1", count (_profilesBySide select 1)];
    	systemchat format ["Profile Count INDEPENDANT - %1", count (_profilesBySide select 2)];
    
    };

    It's really helped me balance my missions nicely. For instance, I'm finding smaller maps in insurgencies do real well with around 30-45 groups per side if you're looking for a nice slow-burn.

    It also helps a lot catching bugs too.

  7. Awesome, thanks dude

  8. Added to wiki

    http://alivemod.com/wiki/index.php/Script_Snippets#Profile_Counter

  9. Can confirm the spawning of vanilla FIA units at roadblocks in my mission using a self-made ORBAT faction for BLUFOR and another ORBAT faction (actually, it's the one Heroesandvillains has created) as Independents.

    Any specific wishes for test setups that might be helpful? Then we all could maybe come closer to find out if there are any mod-related problems that pertain only to some, but not all mods.

    As far as I see, it hasn't been tested with CUP as OPFOR or Idependent - is that correct?

  10. Edited 8 years ago by HeroesandvillainsOS

    It's not just my ORBAT faction that does this. If we could get a vanilla repro I bet they could fix it but until then, I'm doubtful. Do you have any time to see if you can duplicate it with just ALiVE/CBA? Maybe even just to test, replace your current factions with vanilla on whatever map your mission is on. I can't see how the map would matter much for the purposes of testing this but that's just a guess.

  11. Well, I've had no success when trying to replace my HV_Taliban with AAF. Wasn't recognized, said that OPCOM has no groups defined in the categories...bla bla bla u know it...

    So I made CSAT as insurgent force, and they spawned right in the blacklisted markers, but roadblocks? Nah, didn't even see ONE of these.

    This test doesn't say anything other than "You can't just change factions and then have a test mission ready in 5 minutes."

    It just had new bugs that didn't even EXIST in my modded factions OPCOM setup. Basically I should try one of the BIS maps and only BIS assets - else I won't get any valuable results.

  12. UPDATE:

    Whatever the cause for this bug, I could NOT reproduce it with the ALiVE Insurgency Demo mission on Stratis. I made AAF as insurgent force, and it worked, and the roadblocks were manned by AAF, not anyone else like FIA.

    So maybe it IS map related somehow... Did you test it on your map/in your mission?

  13. Edited 8 years ago by HeroesandvillainsOS

    I reported this issue like 6 months ago back when I was using Massi. On loads of different maps too. I went to make a repro and stupidly hurried it and made a major mistake in the mission setup and the topic was rightfully closed. I lost motivation after that. Not gonna lie. I took me over a month to get a reply (the Devs are busy so I totally get it) and I wasted their time with a bad repro mission.

    Honestly, I think it can be done though.And my best guess is easily. Just a vanilla Assymetric mission with roadblocks set to extreme should do it if I had to guess.

    Also note, it's not all roadblocks. Most of the time a bunch will spawn and have the right troops and you won't see the issue for ages. But somewhere down the line, eventually, it will happen.

  14. Fyi: Got roadblocks with Vanilla Opfor and Independent units in my Takistan Mission with roadblocks: none and only RHS factions.

  15. Edited 8 years ago by HeroesandvillainsOS

    @matze Fyi: Got roadblocks with Vanilla Opfor and Independent units in my Takistan Mission with roadblocks: none and only RHS factions.

    That's what I've seen on some of my missions too. No roadblocks at start, but when they appear through normal insurgency protocol (even at "none" this is normal and intended), occasionally vanilla units will spawn at them.

  16. If that's intended, do you have annidea how to prevent this? Some of the given roadblocks don't fit my scenario at all (AFG Taliban vs Bluefor).

  17. It's not intended. The Devs need a mission they can reproduce it with. If you want it fixed, make a test mission with ALiVE and CBA only. If you absolutely have to use a modded faction to reproduce the error, use a popular faction that no one can dispute is configured incorrectly, like RHS msv units or CUP Takistani's.

  18. Hi guys.

    I'm also having this problem. It seems to be a certain type of road block which is creating it. As some road blocks spawn with the correct units. I'm currently trying turning off the ambient vehicles option to see if it has any effect. It seems to me that all the instances where vanilla units were spawning they had a vehicle nearby ( of course it could just be a coincidence ). I have tried it with both car aggressors and CUP Takistan militia.

    I also noticed the random camps option is being rather zealous about placing large camps which are integrated into other large objects. In a 24 hour period this has led to a water tower on the edge of a very steep hill and lighthouse in Takistan. Is there any way to control the composition that alive will use with a certain map or fraction? (without scripting since I am a dummy)

    Jono

  19. @Jono have you noticed a bunch of the roadblocks facing 90º to the road on Takistan?

  20. @JD_Wang @Jono have you noticed a bunch of the roadblocks facing 90º to the road on Takistan?

    Yeah I have. Maybe about 60 % of the road blocks are at a 90 degree angle to the road.

  21. Tupolov

    1 Nov 2016 Administrator

    Is this using Civilian Placement module or Insurgency module?

    We found a bug introduced 3 months ago that was affecting the use of custom factions such as Massi (and possibly RHS) which is now fixed in dev.

    The other possibility is that the code that spawns the roadblock fails to find a dominant faction in the area. If this occurs it uses the OPF_G_F faction.

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