Hi Savage.
I was unable to test how it would behave when spawning on squad using Multispawn because I couldn't get the functionality itself to work correctly.
Following the ALiVE Wiki about Multispawn and its somewhat conflicting information (might be more about things left unmentioned) I went to test some combinations because to begin with I couldn't understand out of the Wiki page what combination would give the wanted behaviour:
1. (playable character NOT set as part of the AI group)
placing a marker with the name ALiVE_SUP_MULTISPAWN_RESPAWNGROUP_%GROUPID% and setting group ID with setGroupId for an AI squad and depending if Respawn type: "Spawn on squad" was used or not respawning throws the player character to spawn somewhere over the (in this case) Stratis ocean with or without a message "There are no units in your group 0 Alpha 1-2".
2. (playable character SET as part of the AI group)
placing a marker with the name ALiVE_SUP_MULTISPAWN_RESPAWNGROUP_%GROUPID% and setting group ID with setGroupId for an AI squad OR setting Respawn type: "Spawn on squad" WITHOUT a marker and without setting GroupId returned the same outcome:
the player apparently spawned in but the view got locked behind the character (3rd person) without any possibility to do anything. Respawning again only returned the same state.
I don't have the slightest idea if that was just me doing every single thing wrong or if the module is bugged because of the latest Arma version. I'm using Arma 1.56, CBA 2.2.0.151130 and ALiVE 1.0