The last time I used R3F with alive the persistence worked fine if you followed the directions in the ALiVE Wiki.
------------------------------------------
ALiVE and Third Party Scripts
------------------------------------------
R3F Logistics: can I persist objects moved with R3F Log?
Place a gamelogic on the map named LOGIC_ALIVE (or you can simply name the ALiVE (Required) module ``LOGIC_ALIVE). You need to add the following line of code to R3F_LOG\objet_deplacable\relacher.sqf at line 12:
[LOGIC_ALIVE,"updateObject",[R3F_LOG_joueur_deplace_objet]] call ALIVE_fnc_logistics;
---------------------------------------
Mod Compatability
---------------------------------------
Note that you can disable ALIVE Player Logistics either with an editor module or in game using the interaction menu. However, any objects moved with a different system will not be persisted to the database.
Madbull posted this useful script addition for R3F Logistics on the BI Forums. It will save the object to the database when your release a movable object with R3F. Place the Alive (Required) module as normal but name it LOGIC_ALIVE
Then add the line in R3F_LOG\objet_deplacable\relacher.sqf at line 12:
[LOGIC_ALIVE,"updateObject",[R3F_LOG_joueur_deplace_objet]] call ALIVE_fnc_logistics;