I'm currently putting together a new Takistan mission and really wanted to get rid of the terrible vanilla civilian vehicles which just don't fit in the dirty Takistan world. I'm using CUP which has the skodas, toyotas etc listed under the standard CIV_F faction.
So I made this blacklist ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST = ["C_Offroad_01_F","C_Offroad_01_repair_F","C_Van_01_fuel_F","CUP_C_Golf4_black_Civ","CUP_C_Golf4_blue_Civ","CUP_C_Golf4_camo_Civ","CUP_C_Golf4_camodark_Civ","CUP_C_Golf4_camodigital_Civ","CUP_C_Golf4_green_Civ","CUP_C_Golf4_kitty_Civ","CUP_C_Golf4_crowe_Civ","CUP_C_Golf4_random_Civ","CUP_C_Golf4_red_Civ","CUP_C_Golf4_reptile_Civ","CUP_C_Golf4_white_Civ","CUP_C_Golf4_whiteblood_Civ","CUP_C_Golf4_yellow_Civ","C_Hatchback_01_F","C_Hatchback_01_sport_F","C_Offroad_02_unarmed_F","C_Offroad_02_unarmed_F_blue","C_Offroad_02_unarmed_F_green","C_Offroad_02_unarmed_F_orange","C_Kart_01_F","C_Kart_01_Blu_F","C_Kart_01_Fuel_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Offroad_01_F","C_Offroad_01_repair_F","C_Quadbike_01_F","CUP_C_Octavia_CIV","C_SUV_01_F","C_Van_01_transport_F","C_Van_01_box_F","C_Truck_02_fuel_F","C_Truck_02_box_F","C_Truck_02_transport_F","C_Truck_02_covered_F"];
hoping that it would get rid of all the vanilla shiny offroads, trucks, 4WD's and CUP's golfs. Now I placed this in the CIV module init (although I understand any ALiVE module init would work)
The skoda's etc spawn great, but there's still a lot of vanilla stuff as well.
Can anyone see the error, of if you already have a blacklist which does what I need that would be great too. Thanks