Hi
I want to know if it possible to disable looting corpse of players that disconnected so other players dont end with their gear
Hi
I want to know if it possible to disable looting corpse of players that disconnected so other players dont end with their gear
he found this on BI forums reported as working by muitlpe sources untedted by my self just copy pasted hope it works.
example:
//initServer.sqf addMissionEventHandler ['HandleDisconnect',{deleteVehicle (_this select 0);}];
If you want a delayed delete, something like this will work:
//initServer.sqf addMissionEventHandler ['HandleDisconnect',{ [(_this select 0)] spawn { sleep 10; deleteVehicle (_this select 0); }; }];
* Run on server only as per linked instructions
Further reading for those interested:
http://feedback.arma3.com/view.php?id=17532
*source fn_Quiksilver @ BI forums https://goo.gl/HMNxiK
If players use Player Exit then the bodies will be deleted.
@SpyderBlack723 If players use Player Exit then the bodies will be deleted.
Yes i know that the bodies disapear but only after sometime, what i want is immediate removal so nobody can loot it, not even the player that disconnected itself so he cannot overloot himself with is own body.
@flibble666 he found this on BI forums reported as working by muitlpe sources untedted by my self just copy pasted hope it works.
example:
//initServer.sqf addMissionEventHandler ['HandleDisconnect',{deleteVehicle (_this select 0);}];
The line ''//initServer.sqf
addMissionEventHandler ['HandleDisconnect',{deleteVehicle (_this select 0);}];'' does work to delete instantly the bodies but i lose all my gear when i reconnect.
Im not much of a coder so dont know what to do, did search here and there but to no aval
@James Higs find the mission folder this is normaly in documents/arma3/mpmissions or documents/arma3 other profiles/your arma 3 username/mpmissions then right click >new>text document and place one of the two codes below in the txt file save it then rename the New Text Document.txt to initServer.sqf make user you remove/rename the .txt to .sqf not .sqf.txt
//initServer.sqf addMissionEventHandler ['HandleDisconnect',{deleteVehicle (_this select 0);}];
If you want a delayed delete, use this code below
//initServer.sqf addMissionEventHandler ['HandleDisconnect',{ [(_this select 0)] spawn { sleep 10; deleteVehicle (_this select 0); }; }];
*as stated above this has not been tested by myself but has by users on orignal thread linked in other comment.