Getting CTD when I am using the ORBAT creator now. I can load in and start but when I copy a faction and change the class name and then go to group editor I get loaded in and the boom CTD.
Getting CTD when I am using the ORBAT creator now. I can load in and start but when I copy a faction and change the class name and then go to group editor I get loaded in and the boom CTD.
We created a faction based on CSAT unit, then we use RHS weapons and a few more addons in the units. They spawn completely with weapons through ALiVE or ZEUS and in both cases they suddenly with first animation they loose their guns... their are deleted. Help!Call me dump.. started all HCs without the new mod...
Edit: Error still persists after fixing my "small mistake".
I get a lot
2016/11/19, 19:29:05 Trying to add inventory item with empty name to object [MG Talib 4] 2016/11/19, 19:29:05 Trying to add inventory item with empty name to object [MG Talib 4]
Edit2: Only on Dedi. Works fine in Editor.
So FYI, I've had no issues with missing weapons using RHS. I created an African faction based off of Russian MSV and have had no issues.
Did you use it on a Dedi?
Alright, ,here's a test build for people to try.
https://www.dropbox.com/s/4yjh7t47zuofx4i/ALIVE_ORBAT_CREATOR_TESTBUILD.RAR?dl=0
Changes:
This is a test build for the ORBAT Creator only and should be used as such.
Still getting errors with units missing headgear. Using the VME PLA alone and redoing their loadouts and structure to what I need. When I run it on my local box I get missing helmets from all of the faction I created. I can go into the arsenal and re-equip them and they stay on until I get them spawning in from ALiVE then the helmets all disappear. I am using the last ALiVE release 1.2.2; here is the faction via called SHG PLA via pastebin .
If anyone can help me with understanding why it is doing that I would appreciate it.
This may be a stupid question but I have been using the RHS factions and I eventually found myself adjusting most groups, if I simply remove them all and recreate then in the "correct" categories (infantry, motorized, tanks and so on) instead of the hacky RHS ones will everything work the same?
Is there any naming convention I should follow or can I let Alive generate them for me / make up my own? I'm thinking if they are perhaps used for anything else like "marking" a group as a AA-group or AT-group and so on. Or do the commander simply get groups at random?
Lastly I would like to have Tanks on the Russian side, but the MSV faction don't include them. If I understand correctly I could make my own faction and merge the two, but that would add another addon dependency? Could I instead give the commander control of both Russian faction and have one with only tanks as available groups? and that way "combine" the factions without making my own.
@imbazil. Restructuring RHS units literally takes 5 minutes now. Watch the videos Spyder posted. Simply highlight all of the "red" groups (RHS groups that dont work) hit edit then switch them to proper categories (infantry, motorized, etc.) That's it. Then just export the config, run it with RHS and the units will be configured for ALiVE. No need to change names, etc.
If you want to add other units, simply add them to the unit editor (new --> name unit --> import unit from whatever mod you use) then create a group for your new unit, export.
I'll post some of my newest orbats in the orbatron today. I have Russian Marines (VMF) fixed for ALiVE, as well as the RHS US Socom units.
Would be great to see those in the faction repo linked in the OP. Some useful stuff being done!
Am I right in saying you don't even need to PBO the faction if you're just making the RHS units compatible?
You can just export and place the config in your description.ext?
Is there any downside to doing it that way?
@Friznit Would be great to see those in the faction repo linked in the OP. Some useful stuff being done!
Yup I'm adding those today Friz.
Wang...the downside is not being able to have them grouped at any time. I'd rather just pbo it and not have to place the config in 10 different mission description.exts.
FYI as well...I grouped the RHS GREF Chedakis and anyone who is doing the same..important note....RHS has both Independent AND Opfor versions. When you group them...they apparently have both in those groups...so....make sure you have IND set to friendly to OPFOR in missions using them or they'll start shooting each other.
Ok folks...I've added the following to the Community ORBATRON Folder....
Hey Friz....I noticed the VolCombat Opfors you guys added. Can you please add a readme to each that lists what are the required mods to run that faction?
Buggered if I know! Probably RHS and Project Opfor at a guess.
I have a serious "ORBATRON" addiction.
Some screens of some of the factions I've created using it....
An "African Regime" faction....less "rebel like" and more well equipped. Standard Uniforms, Russian vehicles, etc. Similar to the style seen in the movie "Tears of the Sun". Great for a militarized Opfor African faction to fight.
Mods needed: RHS GREF, RHS AFRF
I'm a big fan of Hawaiian's 75th Rangers but as he's gone MIA on his mod, I took it as the base and added the Military Gear Pack, SMA and RHS weapons, and voila! A revamped 75th Rangers Faction.
Mods needed: Hawaiian's 75th Rangers, RHS USAF, SMA (Specialist Military Arms), Military Gear Pack
FYI you can grab both of these in the main Orbatron drive linked in the original post.
hahah I feel ya, I made 10 factions in the last week :P Just a heads up, with the current version if you or any player joins the game while using a custom faction (eg say youre playing as the african regime you made) it will revert your loadout to the units original loadout at the moment
We haven't had that issue Opendome. We used my custom factions in game for a campaign recently and everything seemed to work fine.
Think that my problem with the headgear is basically going down to the fact that I used for a few of the members of my faction an unarmed individual from the VME faction. If you do that make sure that you eliminate that from all aspects. Otherwise it creates a PITA situation.
@AUTigerGrad thank you, it was easier than i first thought!
However Im not sure I did everything correctly, I went to the group editor, selected the correct faction and made the edits. For example I deleted all tanks from usarmy wd and placed some of the heavier apc's there instead of mechanized so they would be rarer.
I exported all groups of both factions i use and merged the configs and pasted it into my description file.
When I reload the map orbat got my changes loaded so it seems it worked, but I still see the deleted tanks spawn. Maybe I missunderstood the group edit function?