Edited 7 years ago by Proxen
Hi there!
I'm currently creating a mission using ALIVE, but I'm using my own task generator script, as I'd like more control about what the objectives are and where they spawn, among other things.
I'm using the spawnProfileGroup snippet from the wiki to create ALIVE integrated groups of enemies around those objectives, but I'd like to know how to delete them after the objective is completed.
Thanks for your time!