Ok so I thought I'd go back and have a look at making a mission on FATA, it's a map I've always wanted to make a mission on but I couldn't remember why I hadn't.
So as I normally do I place my test composition down. It's basically a player with zeus, the ALiVE required module, Virtual AI system module, the Civilian placement and presence modules with no filters, extreme placement, and 35 pop cap all with debug turned on.
I check the largest settlement on the map and it lights up all green and happy, but civilians are only spawning in a line?
Yup sure enough
I thought it was an issue with the map, but you up the pop cap to 100 and now it starts to look better
finally 250 pop limit gives a good spread of civilians
Now obviously that many civilians is stupid unless you enjoy single digit frame rates.
I thought maybe I could really lower the spawn radius as I approach the town the building closest would populate and then as I walk through the town that "bubble" of civilians would make it feel more populated.
But no, as soon as I get close enough to the town for anything to spawn they just spawn right down that line again.
So is there any way to add some more randomization to the spawning process?
I mean it would be great to see something more like this with a 35 pop limit
At least that way you wouldn't be wandering through large portions of the town without seeing a single civilian.
Couple more examples from the large town on GOS Dariyah
Maybe it's only because I can see "behind the curtain" so to speak, but this sort of thing really kills the immersion for me.
Thoughts?