I am starting to see positive results with my mission creation, but also I have found that generally ALiVE mission creation is quite sensitive. The modules are interacting in multiple and sometimes not obvious ways and it does take a significant testing effort to get the results you want.
Maybe this is what you are experiencing @DaVidoSS?
One example is this, and I hope one of you can possibly give me a step-by-step walkthrough if what I need to do.
As I mentioned in a post above, I would really like to setup a mission where there are no AI generated intel on enemy installations that pops up on the map randomly (At this time I am getting "Installation" markers when the insurgency establishes recruitment centers and weapons depos.)
I would like my players to manually have to get this intel using civilian interaction.
I have tried many different configuration of the C2ISTAR module, but I always end up with one of two possible scenarios.
- There are no intel reports either from AI or I when use civilian "Gather intel"
- There are random AI reports on map called "Installation" and they also get marked when using the "Gather intel" function.
I have not had any luck separating these two events.
I realize that the friendly AI reports will fade over time and so might not be visible to players continuously, but still it takes something from the immersion if a group of players sees a mark and must continue gathering intel when they already know the placement of an enemy location.
Any inputs anyone?