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Last active 3 years ago
Hmmm the only thing I see in the rpts close to that is one instance of
ALiVE AI Distributor detected ACEX Headless module enabled, shutting down !
although I haven't placed any acex headless modules or anything
@marceldev89 Probability is set to 2%, density is set to "off". ^^
What would you recommend for density?
Hey guys thanks for the replies! Heres my rpt
I haven't had a bunch of people on and testing since I added HCs so hopefully that will help as well. Thanks Ill try turning down camps too
Then for my HCs I have two Headless Client modules placed on mission way off to the side that are both playable with the roles descriptions of hc1 and hc2. I added
// HEADLESS CLIENT
headlessClients[] = {"127.0.0.1","My server IP"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"};
localClient[] = {"127.0.0.1","My server IP"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"}
to the bottom of my server.cfg
I open two terminals and run
./arma3server -client -nosound -connect=localhost -port=2302 -password=ServerPassword -mod=My client side mods.
then the HCs connect to the server and fill the HC slots as they should
INDEP Faction:
AI Commander synced to the Mil Placement/Civ Placement modules of the OPFOR Commander
Control Type: Asymetric
Installations: Medium
Max Simultaneous Attacks: 10
Min Recruitment Size: 2
Military Placement Module synced to INDEP AI Commander
TAOR: TAOR covering lower half of the map
Objective Size Filter: Do not filter
Objective Priority Filter: Do not filter
Force Size: 100
Camps: Medium
Create HQ: Yes
Create Field HQ: Yes
Place Supplies: Yes
Ambient Vehicles: Low
Civilian Placement Module Synced to INDEP AI Commander
TAOR: TAOR Covering lower half of the map
Objective Type Filter: All
Objective Size Filter: Do not filter
Objective Priority Filter: Ignore low priority objectives
Force Size: 200 units
Roadblocks: Medium
Military Logistics synced to INDEP AI Commander
Reinforcement type: Dynamic
Force Pool: Infinite
OPFOR Faction:
AI Commander synced to Military Placement and Civilian Placement Modules of INDEP faction
Control Type: Occupation
Max Simul Attacks: 10
Min Recruitment Size: 2
Military Placement Module synced to AI Commander
TAOR: Set to a TAOR which covers the top half of the map
Objective Size: Do not filter
Objective Priority Filter: Do not filter
Force Size: 100 units
Camps: Medium
Create HQ: Yes
Create Field HQ: Yes
Place Air Units: Yes
Place Supplies: Yes
Ambient Vehicles: Low
Civilian Placement Module
TAOR: Same TAOR as Mil placement (top half of the map)
Objective Type Filter: All
Objective Size Filter: Do not filter
Objective Priority Filter: Ignore low priority objectives
Force Size: 200 units
Roadblocks: Medium
Military Logistics Module synced to AI Commander
Reinforcement Type: Dynamic
Force Pool: Infinite
CQB Module synced to AI Commander:
CQB Locations: Complete Map
Probability: 2%
Density: Off
AI Amount: Fireteams
Spawn Ground: 700
Spawn Heli: 0
Spawn Plane: 0
TAOR: Same TAOR as the other OPFOR modules
Military Air Component Commander synced to AI Commander
Available ATOS: ['CAP','DCA','SEAD','CAS','Strike','Recce']
Airspace Markers: Same TAOR as the other OPFOR modules
Create HQ: Yes
Place Air Assets: No
Place Anti Air: No
Generate Player Tasks: No
Hey everyone!
Im struggling with balancing my server. A few times when weve onyl had 6 ot 7 players on in the same location the server gets bogged down to 10 fps for all clients and then damage stops registering for AI. Im using the script version of Vcom, ALiVE, CBA, TFAR, RHS, Spyder addons, CUP terrains, and Isla Duala. The server is a i7-7700K @4.20 GHZ, 4 x 16 GBS of RAM, 2 x 450 GB hard drives.
Im getting a lot of Object not found (Message type_93) and Object not found (Message type_121) messages but it looks like those are related to things depsawning.
I have
ALiVE Required Module
AI Distribution: Headless Clients
ALiVE Data module
ALiVE Player Options module
ALiVE VIrtual AI System
Spawn radius: 1000
Heli radius: 1000
Plane radius: 0
Active Limiter: 144
Virtual Unit Speed: 50%
Virtual Combat Speed: 50%
Smooth Spawn: 0.6
Ambient Dynamic Weather Module
Set to real life
Civilian Placement Module
Objective size: Ignore tiny objectives
Placement Level: High
Ambient Vehicles: Low
Civilian Population:
Active Limiter: 15
Spawn Radius: 800
Spawn Radius Heli: 800
Spawn Radius Place: 0
also anyone else get a lot of
object not found message type_121 and type_93 errors?
havent tested it sicne but I was having an issue with having too many AI spawning at once I guess and the server would slow right down to 10 fps for all clients and enemies wouldnt have any damage register to them