O

Opendome

Member

Last active 3 years ago

  1. 7 years ago
    Tue Sep 26 00:03:28 2017
    O Opendome started the conversation ALiVE and Headless Clients.

    Hey everyone!

    I think I got my headless clients setup and working

    I have

    // HEADLESS CLIENT
    headlessClients[] = {"127.0.0.1","My server ip"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"};
    localClient[] = {"127.0.0.1","My server ip"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"}

    at the bottom of server.cfg

    I changed AI Distribution to Headless Clients in the ALiVE required module.

    Once I have the server running I open two consoles and put

    ./arma3server -client -nosound -connect=localhost -port=2302 -password=Phantom -mod=mods(my client side mods)

    they both connect and fill the HC slots.

    Is everything setup/configured correctly?

    Thanks!

  2. Mon Sep 25 23:47:55 2017
    O Opendome posted in Smooth spawn question?.

    Awesome thanks! What settings are people using for it? Leaving it at default?

  3. Mon Sep 25 08:21:36 2017
    O Opendome started the conversation Smooth spawn question?.

    Im wondering what the 0.3 setting on smooth spawn relates to? 0.3 seconds? and is that 0.3 seconds between unit spawns? If I set it to 1 is that 1 second per spawn?

    Thanks!

  4. Sat Sep 23 19:35:41 2017

    It seems to work fine when hosting the mission locally on my PC for testing but as soon as its on the server it seems to happen?

  5. Sat Sep 23 04:45:36 2017

    Heres the Autogen

  6. Sat Sep 23 04:13:00 2017
    O Opendome started the conversation Weird issue with AI just standing around.

    Hey everyone!

    Im having a weird issue with AI either just standing there, spawned into each other (like 4 or 5 guys spawning in the exact same spot) and just standing there while they get shot or just standing there while getting shot? I was using VCOM but I turned it off for testing but its still happening? Also it seems like they can fire without having their weapon raised? Im using RHS and some custom faction mods I just made with ORBATRON?

  7. Sat Sep 23 01:50:54 2017
    O Opendome posted in VCom and ALiVE.

    Hmm where can I get the script form? Right now Im jsut running the mod only on the server (not client side) One weird thing Ive noticed and I'm not sure if its the factions or vcom but some of the AI will just stand there or fire with their weapons put their weapons will be at ease?

  8. Tue Sep 19 01:57:45 2017
    O Opendome posted in VCom and ALiVE.

    How are people running Vcom on their servers? Are you using the userconfig or just running the mod directly?

  9. Fri Sep 15 19:04:23 2017
    O Opendome started the conversation Few Questions.

    Hello everyone!

    I was wondering if the duplicate backpack bug is fixed in the Orbatron now? Also can it be used to make civilian factions? I Think awhile ago I tried to make one but it had some errors.

    Thanks!

  10. Thu Sep 14 22:46:01 2017
    O Opendome posted in staticData.

    Yea its strange the method Im using used to work fine until I moved to a new map with new factions then it kept spawning vanilla Opfor support vehicles and weapons/ammo crates

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