O

Opendome

Member

Last active 3 years ago

  1. 7 years ago
    Wed Sep 13 20:03:22 2017
    O Opendome posted in staticData.

    I tried it but it didnt work, I always used

    0 = [] spawn {
    if (isDedicated) then {
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
    call compile (preprocessFileLineNumbers "staticData.sqf");
    };
    };

    before and it worked

  2. Wed Sep 13 19:59:13 2017
    O Opendome posted in staticData.

    ahhh so use

    if (isDedicated) then {
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
    call compile (preprocessFileLineNumbers "staticData.sqf");
    };

    in the ALiVE required modules init field?

  3. Wed Sep 13 18:50:05 2017
    O Opendome posted in staticData.

    Hey bud! Thanks! What spawn in init.sqf?

  4. Wed Sep 13 08:28:33 2017
    O Opendome started the conversation staticData.

    Hey everyone!

    Im sort of stuck, Im suing the template that I got working on my last mission but I Keep finding that the OPFOR units (African Regime) just keep spawning vanilla regular OPFOR vehicles/supply crates? Im using

    if (!isServer) exitWith {};
    
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
    
    
    ALIVE_factionDefaultTransport = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultTransport, "LOP_AFR", ["LOP_AFR_BTR60","LOP_AFR_Landrover","LOP_AFR_Landrover_M2","LOP_AFR_Offroad","LOP_AFR_Truck"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultTransport, "AFR_Regime", ["O_AFRRegime_UAZ_3151_Open_01","O_AFRRegime_UAZ_3151_01","O_AFRRegime_BMP_1P_01","O_AFRRegime_Ural_4320_01","O_AFRRegime_BRDM_2UM_01","O_AFRRegime_Ural_4320_Open_01","O_AFRRegime_Ural_4320_Flatbed_01","O_AFRRegime_BTR_80A_01","O_AFRRegime_BMP_1K_01","O_AFRRegime_BRDM_2UM_Armed_01","O_AFRRegime_Ural_4320_Open_Flatbed_01","O_AFRRegime_BRDM_2_01","O_AFRRegime_BRDM_29P148_01","O_AFRRegime_BMP_1_01","O_AFRRegime_BTR_80_01","O_AFRRegime_BTR_70_01","O_AFRRegime_BRM_1K_01","O_AFRRegime_BMP_2K_01","O_AFRRegime_BMP_3early_01","O_AFRRegime_BMP_2D_01","O_AFRRegime_BMP_2obr_1986g_01","O_AFRRegime_BMP_2obr_1980g_01","O_AFRRegime_PRP_3_01","O_AFRRegime_BMP_1D_01"]] call ALIVE_fnc_hashSet;
    
    ALIVE_factionDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultAirTransport, "AFR_Regime", ["O_AFRRegime_Mi24V_CAS_01","O_AFRRegime_Mi8_MTSh_01","O_AFRRegime_Mi8AMT_01"]] call ALIVE_fnc_hashSet;
    
    
    ALIVE_factionDefaultSupports = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultSupports, "LOP_AFR", ["LOP_AFR_BTR60","LOP_AFR_Landrover","LOP_AFR_Landrover_M2","LOP_AFR_Offroad","LOP_AFR_Truck"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupports, "AFR_Regime", ["O_AFRRegime_GAZ_66_AP_2_01","O_AFRRegime_Ural_4320_Fuel_01","O_AFRRegime_GAZ_66_Ammo_01","O_AFRRegime_GAZ_66_ESB_8IM_01"]] call ALIVE_fnc_hashSet;
    
    
    ALIVE_factionDefaultSupplies = [] call ALIVE_fnc_hashCreate;
    [ALIVE_factionDefaultSupplies, "LOP_AFR", ["rhs_gear_crate","rhs_mags_crate","rhs_launcher_crate","rhs_spec_weapons_crate","rhs_3Ya40_1_single","rhs_7ya37_1_single"]] call ALIVE_fnc_hashSet;
    [ALIVE_factionDefaultSupplies, "AFR_Regime", ["rhs_gear_crate","rhs_mags_crate","rhs_launcher_crate","rhs_spec_weapons_crate","rhs_3Ya40_1_single","rhs_7ya37_1_single"]] call ALIVE_fnc_hashSet;
    
    ALIVE_civilianWeapons = [] call ALIVE_fnc_hashCreate;
    [ALIVE_civilianWeapons, "CUP_AFR_CIV", [["rhs_weap_aks74","rhs_30Rnd_545x39_AK"],["rhs_weap_aks74u","rhs_30Rnd_545x39_AK"],["rhs_weap_akm","rhs_30Rnd_762x39mm"],["rhs_weap_akms","rhs_30Rnd_762x39mm"],["rhs_weap_svd","rhs_10Rnd_762x54mmR_7N1"],["rhs_weap_pkm","rhs_100Rnd_762x54mmR"],["rhs_weap_makarov_pm","rhs_mag_9x18_8_57N181S"],["rhs_weap_rpg7","rhs_rpg7_PG7V_mag"]]] call ALIVE_fnc_hashSet;

    and Im using

    0 = [] spawn { 
    if (isDedicated) then { 
    waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"}; 
    call compile (preprocessFileLineNumbers "staticData.sqf"); 
    }; 
    };

    in the init field of the ALiVE required module?

    Thanks!

  5. Tue Jun 27 01:51:36 2017
    O Opendome posted in Really Need Help!!!.

    Welp with linux apparently you dont get rpts which blows so I tried doing a fresh reinstall, didnt help, tried reuploading all the mods, didnt help, then the update came out, updated to it then it worked lol

  6. Tue Jun 27 00:07:57 2017
    O Opendome started the conversation AliVE and Linux.

    Hello!

    I was wondering if someone could help me setup my linux server with alive? I have @ALiVEServer running but I dont think its functioning properly

  7. Tue Jun 27 00:02:54 2017
    O Opendome posted in How To Setup a Headless Client.

    So Im using the command with the correct ip and password

    ./arma3server -client -connect=xxx.xxx.xx.xxx -password=xxxxxx -mod=mods/@cba\;mods/@modpack\;mods/@rhsusaf\;mods/@rhsafrf\;mods/@ace\;mods/@alive\;mods/@jbad\;mods/@lythium\;mods/@projectopfor\;mods/@spyderaddons\;mods/@taskforceradio\;mods/@tfwradios\;mods/@bloodlust\;mods/@isc\;mods/@iscivs\;mods/@rhsgref\;mods/@rhssaf

    and the HC connects and then after a few minutes it gets

    Segmentation fault (core dumped)

  8. Mon Jun 26 23:56:49 2017
    O Opendome posted in Really Need Help!!!.

    Thanks guys! After a lot of messing around with it its working now.

  9. Sun Jun 18 21:50:14 2017
    O Opendome posted in Really Need Help!!!.

    anyone who tries to connect gets Server error: Player without identity

  10. Sun Jun 18 21:47:29 2017
    O Opendome posted in Really Need Help!!!.

    I also get spammed 17:46:00 Server error: Player without identity opendome (id ########)

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