CQB errors

  1. 8 years ago

    Just wanted to bounce a theory around here before submitting an issue on Git.

    From time to time there are some CQB errors in the serverlog regarding CQB groups:

    2016/08/18, 11:01:42 "CQB error: Group R Alpha 2-2:1 has no buildingpositions! Deleting..."
    2016/08/18, 11:01:42 Error in expression <roup = _this;
    
    if (local _group) then {
    deleteGroup _group;
    } else {
    _group remo>
    2016/08/18, 11:01:42   Error position: <deleteGroup _group;
    } else {
    _group remo>
    2016/08/18, 11:01:42   Error deletegroup: Type Object, expected Group
    2016/08/18, 11:01:42 File x\alive\addons\x_lib\functions\groups\fnc_DeleteGroupRemote.sqf, line 31
    2016/08/18, 11:01:50 CQB ERROR: No House was defined for CQB group R Alpha 2-2! Count units in group that have _house set: 0

    Started to investigate the issue and here is the theory:

    • "CQB error: Group R Alpha 2-2:1 has no buildingpositions! Deleting..." is originating from mil_cqb/HousePatrol.fsm:151
    • Call is made to ALiVE_fnc_CQB with "delGroup" param (mil_cqb/fnc_CQB.sqf:1026).
    • ALiVE_fnc_CQB does some internal "magic", then calls "ALiVE_fnc_DeleteGroupRemote" (mil_cqb/fnc_CQB.sqf:1054) to delete the group.
    • ALiVE_fnc_DeleteGroupRemote receives the call, but "_this" is an Object, not a Group.

    Looking at the first logged line, the _grp param from mil_cqb/HousePatrol.fsm looks like a unit "CQB error: Group R Alpha 2-2:1 has no buildingpositions! Deleting...".

    Shouldn't the ASSERT_TRUE statement in mil_cqb/fnc_CQB.sqf:1028 squeal if _args isn't of the type Group ?

    The server is running ALiVE 1.1.1-1607201 with ACE and RHS, but only vanilla factions for ALiVE.

  2. Friznit

    20 Aug 2016 Administrator

    Have not see these. If you could provide some repro steps that would be very helpful hunting down the possible cause!

  3. Edited 8 years ago by Whigital

    This was just something i picked up going through the server logs. If it shows up again, I'll try and figure out a way to debug and repro it. For now, let's just call it a glitch :)

 

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