I am trying to just use editor placed squads to serve as each side's Player Combat Support units, but I am having issues getting them to actually be available on the CI2STAR interface. I have the right script snippet in the init fields, though I could be putting them in the wrong init. Who should get the init code? The vehicles themselves or the squad leader in charge of them?
As far as syncing goes: I don't need to use the pre-defined support type modules (Arty, Transport, CAS modules) at all if I am syncing the units directly to the main CS Module, right?