I'm wondering a couple of things about slingloading.
1. Are there resources mod makers can use to get their assets slingload ready? Last night I tried to get a vanilla Huron to sling a 3CB Coyote and a Burnes Foxhound. The 3CB Coyote does show up on the logistics drop down but the Huron refuses to pick it up, no matter how much space is given. He gets close to it, fails to grab it, shoots way up in the sky and can't be sent on any new objectives (aside from RTB'ing. Seperate issue, see Github).
And the Burnes Foxhound won't even show up in the drop down list so I'm assuming it can never be picked up?
2. Would it be possible to find some way in making the drop down list have some knowledge of the location of the asset? I spent a good deal of time with this yesterday and about 50% of my attempts fail. Even when clicking directly on the asset on the map after selecting the drop down option, lots of times it either does with it did with the 3CB Coyote above, or gets much less close to the object and it fails.
I see them drop down seems to have some knowledge about what assets are on the map. Possible with the engine for it to also know he location, so all we need to do is click the asset in the drop down to and then click confirm, rather than having to click on the map too?
3. What kind of assets do you guys like to use for slingloading? The only ones I can think of are vehicle ammo, vehicles, and cargo nets. I wonder if it's strong enough to police up bunkers or medical facilities.....I'll have to take a look-see but any suggestions would be sweet.